WorthPlaying writes: "Valkyria Chronicles is set in a fictitious continent reminiscent of 1930s Europe - divided in two and ruled by the Empire and the Federation. The game follows a hero named Welkin and his fellow soldiers of the Federation's 7th Platoon as they engage in a series of epic battles. At a recent press event we sat down with producer Valkyria Chronicles Ryutaro Nonaka.
WP: Who has the honor to speak with us? State your name, rank, and occupation!
Ryutaro Nonaka, producer on Valkyria Chronicles.
WP: What inspired the art style of the game? Valkyria Chronicles reminds us a lot of Clover's Okami. Both look a lot like moving paintings.
RN: We didn't have such in terms of games or CG. However we did take in some of the atmosphere and image of "Sekai Meisaku Gekijou" (World Masterpiece Theater, quite a few members of Ghibli came from here), a series of traditional Japanese animation.
In order to express the warmth, nostalgia, and naivety, we chose not to use ordinary cell-shading.
CANVAS is what made that possible; hand drawn, water color like graphics."