There was a buzz of sorts around EA's arcade boxing game FaceBreaker when it was released in September. Unfortunately, that low-level buzz turned to high-decibel complaints when the final game didn't deliver on its promise of laugh-out-loud characters and compelling gameplay. Although the Xbox 360 and PlayStation 3 versions of FaceBreaker met with a harsh critical and commercial response, the Wii version of the game, subtitled K.O. Party, is still full-steam ahead and set for release next week.
In anticipation, GameSpot hit up the game's producer Trey Smith for a frank conversation about the failures of the original game and what his team is doing to make sure K.O. Party is a knockout.