With Banjo-Kazooie about to hit Xbox Live Marketplace and Rare putting the final touches on Nuts & Bolts, Banjo's next chapter, for the Xbox 360, 1UP sat down with Rare studio manager Mark Betteridge to talk about everything Rare. A 25-year veteran of Rare, Betteridge should know a thing or two about the studio. What was it like working with Nintendo -- often in the publishers' shadow?
What was the transition to Microsoft like? How did the company cope with the departure of founders Tim and Chris Stamper? Why isn't Banjo a true platformer? Are the Rare-developed Avatars for the New Xbox Experience a rip-off of Nintendo's Miis? Will gamers see another Killer Instinct or Blast Corps? The answers may surprise you in this rare look at Rare.
Originally launched in 2011, El Shaddai: Ascension of the Metatron is coming to Nintendo Switch, so It's time to look back at the original.
Still have my ps3 copies. Bought it at launch and another one when I found it cheap and in perfect condition about 10 years ago. I wouldn’t buy it on Switch but if they made a PS5 version I would. I still have one of my PS3 Fats hooked up so good to go either way.
Id play it again on the switch. I wished my 360 version was bc but this is still a good way to play.
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned