GI.net: "First, let me deal with presentation. Sound is universally average, but that's (obviously) on a universal scale. For a portable game, it was notably decent and never got repetitive enough that I had to kill the music. HALF of Days of Ruin looks very nice. The cutscenes have interesting art, and the animations within the storytelling are crisp. The game itself uses icons that are basic to the point of being ugly. They're very functional, but I felt like their look was probably achievable back in the Gameboy days. OK, maybe that's an exaggeration, but the in-combat visuals never blew me away. The story itself is kind of sickeningly moral with ridiculously perverse evil bad guys, good guys who are splendidly pure and their flawed, conflicted side characters. Sure, it's apocalyptic and there's only SO much storytelling that can be done with that backdrop UNTIL you get all moralistic, but they didn't even try!"