Has the replenishable health bar sent one of gaming's oldest conventions - dying and losing a life - to the recycle bin?
Errr... that was only ever a feature in platformers as far as I am aware. And LBP uses a lives system.
gone are the days of lives since today's games are just regenerating health or its too easy to refill it back up again. so no lives lost. the recent game to still have this is LittleBigPlanet.
Yeah I remember one of the criticisms some reviewers had with LBP was the unforgiving lives system. It's MEANT to make it challenging! Most games hold your hand too much nowadays, with regenerating health, close checkpoints, no life system and difficulty such that even a gaming noob can beat most games on the hardest difficulty.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.