WorthPlaying writes: "If you owned a Nintendo 64 back in the day, chances are good that you also owned a copy of Banjo and Kazooie. Developed by Rare, the franchise was one of the highlights of Nintendo's Silicon Graphics-powered gaming system. Heavy on character and humor, the Banjo games were nearly as popular as Nintendo's own Super Mario 64. To many, the characters of Banjo and Kazooie were considered Nintendo icons, so the thought of a third game ever getting released was seemingly dashed when Microsoft bought Rare. Alas, through the magic of negotiation (and we suspect, lots and lots of money changing hands) Microsoft and Rare secured the necessary rights, and the long-promised sequel was born.
Originally mentioned at the end of Banjo-Tooie, the new game once again sees the return of Banjo and Kazooie's rhyming nemesis, Gruntilda Winkybunion, who was little more than a talking skull at the end of the second game. Like its predecessors, Banjo-Kazooie: Nuts and Bolts opens at the base of Spiral Mountain. Our heroes are relaxing at Banjo's place (nicely rebuilt after it's destruction in Banjo-Tooie) and relishing in the good life. Having spent the last eight years with no Grunty (and therefore no adventure), the two have gotten fat and lazy. Banjo loves his snacks and Kazooie is addicted to, what else, the Xbox 360."