PC World writes:
"If you're in a joystick's dead zone (dead center) and zeroed on an enemy and the enemy suddenly moves, the trick is obviously to follow the enemy. In games like Gears 2, where you hit is important too, so shots to the head sap life quicker than arms, legs, or gut. It's prettied-up Duck Hunt, with the duck carved into pieces and able to take cover and return fire or shrewdly flank and rush. Trouble is, the Xbox 360's gamepad takes slightly more motion to get its aiming reticule moving at all. Coupled with its higher resistance, this can lead to overcompensation and sloppily jostling the reticule back and forth just to line things back up properly. A certain amount of that's game design, i.e. intentional difficulty, but given how evasively able the enemies here tend to be, it feels like a slight hardware design defect you're always fighting to fine-motor around."