Do you miss the funny messages left behind by fellow gamers, and do you loathe not being able to team up with others to topple an extremely difficult Goliath?
Gotta admit that I was very disappointed by the removal of both multiplayer and customization and being able to make a variety of builds like Bloodborne and Dark souls trilogy. Being able to invade other players just to get ganked by 1-3 phantoms plus the host were some of my favorite highlights in gaming in general so its a shame an amazing system like that was entirely removed or being able to help others with a boss that i knew was a bitch to kill felt satisfying. I really loved Sekiro and the boss fights were superb once I learned the combat well enough. But it felt like it needed just needed more of everything whether its content, variety, locations, weapons, styles, different armors, bosses etc etc. While some might say its a new IP so give it some slack when it comes to content but a few years before that, From Software released Bloodborne which was a new IP but had so much more including multiplayer, chalice dungeons, more weapons, different armor sets, more bosses etc etc. If i can sum up Sekiro in a few words I would say it is a great game with a horrible replay value sadly.
I agree I was disappointed in those same factors lack of armor weapons and ability to build a build that works for me makes it much harder
Yes. Period. It's a wonderful game, but FromSoftware has a template that works. I'm not saying I don't respect their creative vision, but I still say "yes, the game suffers from the removal of those features."
it might have quelled a lot of the easy mode nonsense. I have yet to start it, myself.
Surprisingly no from me, I thought it would be a big issue when I heard about it for release but after playing it I realised I completely forgot about it.
Not really, the posture system wouldn't work for Co-Op & the PVP would have to have near perfect latency otherwise it'd just be frustrating. I like the messages in the previous games but they kind of take the mystery away from exploration, it's nice to just find a hidden room or coin sacks ect by poking around, the res mechanic also alleviates any frustrations from those hidden enemies/traps rather then relying on glowing messages.
I have not started yet. Can anyone explain any features of Sekiro that are not present in the other SoulsBournian that are appealing and make it stand out as something unique? I am aware of the prosthetic arm which adds verticality but is it something good? Same with the stealth, is it worthy?
The primary feature that is differnt in Sekiro is the posture system. This is the important hurdle to get over when playing Sekiro as opposed to the other souldsbourne games. Basically, you have to deliver a deathblow to enemies - but in order to be able to deliver the death blow you have to have first broken the enemies posture by maxing out their posture meter, and you max out their posture meter by parrying their attacks. This means that you have to stand and fight and deflect the enemies attacks, to be able to quickly defeat the enemy. Gone are the days of simply turtling the enemy- that strategy will not get you very far with most of the bosses or mini-bosses. The stealth is good, I mean the game cannot be played completely as a stealth game, but rather you have the option to use stealth in many situations, and even on bosses and mini-bosses. The prosthetic are is really where the RPG elements of the game are centered. This is where you "customise" you character by unmlocking and chooing what prosthetic attachment you want to use in combat (flame, shurikens, axe, spear etc etc). The comabt in the game has a surprising amount of depth and variety, I realy like it, and it is by far the best combat in a soulsbourne game. I'd defiately recommed the game, even though it is a hard game at times.
Missing magic, armor, flexibility of leveling, coop, pvp weapon choice, Added a posture system which forces you into a parry deflect system which is very hard to get used to
I see. I just got Dark Souls Trilogy. But I think I should play Sekiro first so that I don't get so used to DS so much that I can't get used to something else.
Personally it doesn't bother me, and I actually don't think the messages would work as well. Because you have far more freedom to leap onto buildings and traverse expansive areas, run along rows of rooftops, having messages scattered around might actually be too much of a distraction and get you killed, (especially in areas with the rooftop assassins) whereas in Dark Souls you generally have strict paths and forks in the road, so it'd be easy to walk along, read every message in your path without having to go out of your way, and see "left, ambush", "bonfire ahead" making a lot more sense. I see it as a deliberate design choice for this reason.
I just see whomever is dying just swinging from rooftop to rooftop non stop and it would turn into a game of cat and mouse. Not to mention your abilities vary depending on how far you're in the game. For example being able to dive. There's just too many variables to consider. No MP was the right call imo.
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