GamesRadar writes: "We'd wager there isn't a single human being alive that genuinely loves the bog-standard, turn-based battle template. We accept it as a means to an end, a quirk of traditional RPGing that we've just grown to accept. Like a cold sore. Now imagine a game that consists of 80-plus hours of unrelenting turn-based brown, in monster-infested dungeons that are entirely your own creation. It's a concept that – wait a minute – is oddly appealing. For the first few hours, it even threatens to be fun."
You'll love
* 80-plus hours
* Oddly appealing concept
* Satisfying to plan dungeon
You'll hate
* Unrelenting turn-based combat
* No engaging story
* Quickly becomes a grind
5/10