Volition: We struggled with PS3 Red Faction

OXM UK reports that Volition Inc needed to draft in help from Sony to get Red Faction: Guerilla up to speed with the Xbox 360 version.

Associate Producer Sean Kennedy tells OXM UK that the problem was that the PlayStation3 has less memory to work with than the Xbox 360, which is why the extra help from Sony was needed.

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Hellsvacancy3331d ago

Im not a game programmer or anythin like that but wot i dont get is how come the Ps3 has such great lookin titles like Uncharted ,Mgs4, killzone 2 etc so y cant other devs be able to to the same?

Are they lazy

Can sumbody please explain

BIoodmask3331d ago (Edited 3331d ago )

I'm sure that a neutral third party would say things in an interview just to make you angry. One would think they know a little bit more about programming for all the different consoles than you and most of the people on this website.

Most threads that I read the comments on usually have at least one person calling developers lazy. It is almost expected now. Just because you think certain games look appealing has nothing to do with a consoles capabilities. That is solely your opinion.

thor3331d ago

It's not that the devs are "lazy" per-se - they've just designed their engine with a lot of memory useage. Memory is one of the key things that can speed up performance of a PC, everyone knows this. Yet the PS3 is lacking in memory compared to the 360 (I think the OS takes up more & one of the GPU/CPU doesn't have access to all the memory).

The GPU in the PS3 is comparable in speed to the 360's GPU.
The Cell in the PS3 beats out the 360's CPU by a long way, but it doesn't handle multitasking well - you need to handle the sending of code fragments and shuffling different processes around YOURSELF instead of the processor just interlacing the threads.
The blu-ray drive in the PS3 is slightly slower than the top speed of a DVD-9 but it doesn't make much difference.

The memory in the PS3 is inadequate and THIS is the reason devs have problems. This is the main reason for problems with PS3 versions of games, especially open world games like Fallout 3 and now this. It's difficult to reduce memory consumption and then you end up needing to compress your data and decompress it on-the-fly using the SPUs - but then you need something to organise the processes that run on the SPUs and it will take a LOT of work.

The reason that a lot of games have a mandatory install on PS3 is to speed up the loading/streaming of data - it's not that the blu-ray drive is slow it's that more data needs to be streamed in more rapidly because there's not enough space in the memory.

thereapersson3331d ago (Edited 3331d ago )

The PS3 uses XDR ram, while the 360 uses a more standard RAM type that we are used to seeing in everyday PC's (GDDR3).

(taken from Wikipedia)

XDR DRAM or extreme data rate dynamic random access memory is a high-performance RAM interface and successor to the Rambus RDRAM it is based on, competing with the rival DDR2 SDRAM and GDDR4 technology. XDR was designed to be effective in small, high-bandwidth consumer systems, high-performance memory applications, and high-end GPUs. It eliminates the unusually high latency problems that plagued early forms of RDRAM. Also, the XDR DRAM have heavy emphasis on per pin bandwidth, which can benefit further cost control on PCB production. This is because fewer lanes are needed for the same amount of bandwidth. Rambus owns the rights to the technology. XDR is used by Sony in the PlayStation 3 console.[1]


If developers would start optimizing games for the high-performance architecture of the PS3 (i.e. making games lead platform on the PS3), we would see less of these problems. Hell, EA of all companies have done it (Dead Space, Mirror's Edge), so what is the problem here?

Robearboy3331d ago

I dont think the devs are lazy, they are simply finding the architecture of the cell difficult to understand, a bit like someone who has worked with ferarri's for 30 years and are then given a Porche to fix up, they will be teething troubles

thor3331d ago


The XDR should have a higher speed than the DDR in the 360. I read somewhere that the PS3's OS takes a load more RAM than the 360's OS. Furthermore, the 360 has 512MB of shared RAM that can be accessed by both the CPU and GPU whereas the Cell can only access 256MB of XDR - and about 64MB of that is taken up by the OS. You can see where the problems arise.

Software_Lover3331d ago

Everyone of those games you mentioned are exclusive and the dev time, especially KZ2, even MGS4, was a long process. Im sure they had more resources on hand than a 3rd party dev. But now that they have their problem fixed, Im sure when they make another game for the ps3 it wont be that much of a problem if any.

jtucker783331d ago (Edited 3331d ago )

RE: 1.2

How come you don't have more bubbles thor?
Intelligently and articulately written with no biased opinions.

Bubs up.

Foolsjoker3331d ago

The PS3 while yes uses different ram, it is actually the problem of multi-threading. The XBOX has 1 lump sum of memory to use, the PS3 has multiple smaller bits. So if you create your game just throwing everything into RAM your going to have issues with conversion, as you are not allocating memory you are just dumping. So converting it to a PS3 is a pain as you need to get multiple threads to be organized to amount to the total of the XBOX. While this seems like it is weaker, it is actually smarter as the strain of slowdowns and ability to handle more processes unobstructed becomes of great value.

Basically, the Dev's just didn't plan out their coding or they were lazy and didn't bother to read the "how to code for PS3 book"...hahaha

Agent VX3331d ago

OMG!!! Here we go again... The PS3 is not the hardware super weight that Sony touted about. It is a fixed piece of hardware that will never get stronger, it horsepower is locked. The only thing they can improve on is how it is programmed.

First of all, the Bluray and Cell are expensive pieces of hardware solely due to the fact that they aren't mainstream mass produced items and not from them being some super duper electronic device. So in order for Sony able to keep the PS3 in the realm of mainstream consumer price index, they had to cut certain items or go with less expensive pieces of hardware. This was done by given the PS3 a older less performing video card and a less effective memory architecture. The decision to go with a cheaper less effective videocard and memory architecture is the sole reason why the PS3 struggles with games the 360 handles with ease in some cases.

Don't let fanboys fool you, most developers that aren't in bed with Sony, all say the same thing, the PS3 has significant performance issue with video rendering and memory related issues, never mind the slow read speeds of Bluray which is why you have so many GB's installs on the PS3.

Sony has had a strong history on overstating the performance of their gaming consoles and failing to deliver. The PS3 has kept this tradition strong, and developers are all saying the same thing. Also, any game that is out on the PS3 can easily be ran by the 360, so don't let the fanboys fools you with their usual Uncharted, MGS 4 and Rachet and Clank lies, these titles can be easily ran by the 360 and arne't graphically masterpieces like they say.

To clarify, the PS3 and 360 when you take in account all their strengths and weaknesses perform very similar. It really comes down to what games you like more. An up to date PC always smokes consoles!!!

spandexxking3331d ago (Edited 3330d ago )

Volition manged fine on the Ps3 version of Saints Row 2.
EDIT: so volition didnt make saints row 2 for ps3 my bad/sarcasm

3331d ago
hay3331d ago

It's understandable that when lead platform is PC/Xbox360 devs will have difficulties programming for PS3 cause of architectural differences.

thereapersson3331d ago

Wasn't the PS2 a hard system to develop for back in the day? Back when there was no XBOX, and it was just the PS2, I remember how good the first Red Faction was. Volition didn't seem to have any trouble developing for a "new and complicated" system like the Emotion Engine was.

My how times have changed!

tordavis3330d ago

"Im not a game programmer or anythin..."

Stopped reading right there!


I didn't want to get in this flame bait but all the games like MGS4,KZ2,UC,and GT5 were all funded by sony so those game gonna look better than most,developing and getting good results from PS3 want hurt big company's like EA but smaller company's it will,the PS3 was sony way to stay ahead of the 3rd party games like nintendo and it back fire on them because they're games will never sell like nintendo,so quit blaming the dev unless u are funding the cost to develop for this difficult machine. love PS3 forever best console ever hope that get me some bubbles hey im with the majority

Darkseider3330d ago (Edited 3330d ago )

The answer to this? LAZY DEVS.


If they designed their engine to use a lot of memory, time for a redesign. Write elegant code that uses a small footprint instead of hacked crap that kinda works but is bloated to no end. There is no excuse for that other than laziness plain and simple.

@Agent VX

The hardware in the PS3 is indeed superior from a processor and memory standpoint. The problem is devs code for the greatest common denominator on a console, XBox 360, which is essentially a x86 pinned PC under the hood. They use sloppy coding just as they would on a standard x86 game PC to get the job done. Unfortunately that is not the CORRECT way to code anything.


Sitting on a couch, eh? Here is one of the examples I use on my resume.

I know code. I also know when devs are lazy and let me assure you. This is a prime example of LAZY devs.

This is just a prime example of developers not willing to RTFM. It is a shame when they go out and say they are pushing limits of the PS3/XBox 360 when there are examples of much better games on both. They created the engine and the game for a PC w/ gobs of memory. In doing so coded it like absolute crap and then tried shoving their 5 lbs. of sh*t into a 3 pound bag. It just doesn't work like that hence, LAZY DEVS.

gameraxis3330d ago

just cause U can't do it doesn't mean it can't be done...
well i know, the ps3 sucks... whatever I'm not here to fan flames, but clearly it got fixed when the sony guy came in... and sometimes when a developer says "were pushing these systems to the max" its just the max that they know how to push it, and not an accurate measurement of the system...

granted, its harder, we all get it, but don't hint that its impossible


prowiew3330d ago

to hellsvacancy:

Thats because all those games you mention probably got help from sony.
Theyre first party.

SuperM3330d ago

Have you ever played GT5 prolouge? ever seen it in action? No? thought so... The only game i have on pc that is comparable to GT5 in graphics is Crysis. Nothing on the 360 can compete with it, period.

Oh and you are absolutely right about one point. The ps3 is a fixed piece of hardware that is not going to improve. Only developers can improve. The same can ofcourse be said about the 360. The only difference is that on the 360 developers are saying they are starting to push the hardware to the limit. On the ps3 developers are saying they are still only using a small part of the potential. Example being Naughty dog who said they only use about a third of the ps3's power in Uncharted which is one of the best looking console games on the market. Im not going to argue about uncharted looking better then all 360 games because i know how fanboys will respond to that, but atleast i can say there is nothing on 360 that is graphically superior to uncharted. Again if thats only a third of what the ps3 can do its no question whos going to have the best looking games in the future.

mandrake3330d ago

First, let's clear up some of the FUD here before it spreads and gains a life of its own.

A basic fact that any seasoned PC Gamer will tell you is that the speed of the RAM is not as important as the total amount of RAM. Check out the test results here:

For those of you who are too lazy to read, the bottom line is: it is better to have more RAM than faster RAM (if you can't have both). This axiom should be true up to 4 gigabytes.

Second, a more personal note. I read a lot of you kids calling devs "lazy" or "ignorant" and I used to get a huge kick out of emailing quotes from here to the code gnomes downstairs at work. It was funny at first but it's really old now. So take my word for it: you jokers have ABSOLUTELY NO CLUE about what you are talking about. The sad thing is, since this whole console war began, you have had more than enough time to educate yourselves so that you could discuss programming issues more intelligently, but you obviously didn't seize the opportunity. We are already tired of laughing at you, yet you are still as dumb as the day this whole thing started. If anybody has shown themselves to be lazy or ignorant, it's you people. Our devs are some of the most hardworking people I've ever met, and today, Friday, I have the unenviable task of telling a good number of them, one by one, that they are being let go. I'm sick to my stomach to have to do this then come here and read your brainfarts, but unfortunately, that too is part of my job.

Since I'm here already, let's try to clear awat some more crap. The lower memory cap on the PS3 is not the insurmountable bottleneck that some 360 fanboys would have you believe, but the workaround is an absolute b!tch to implement if you are starting from code that was originally written for the 360. And, of course, it is easier to "optimize" (whatever that means) on a system with more RAM than one with less, irrespective of how supposedly freakin fast the cpu is. Which brings up a second point. I can't speak for the other houses, but this whole business about "it's easier to lead on the PS3 then port to the 360 than the other way around" is pure, absolute bunk. "Porting" (if you even understand what that word means) is equally difficult in either direction. Work on the 360 version does tend to get done much more quickly, but I swear, it's not because it is esier to "port" to. Whether we do the 360 version first or last, it always goes gold in less time and with less kicking and screaming than the PS3 version. Make of that what you will.

So there. Have a nice day. Because I sure as hell won't.

Man_of_the_year3330d ago (Edited 3330d ago )

Well not every developer can take 5+ years to develope a game - and GT5 is only only on 1 console as well so all efforts can be focused on the one console....

your argument is reaching

SuperM3330d ago (Edited 3330d ago )

Did uncharted take 5 years to develop? nope, neither did GT5 prologue. The only reason GT5 takes long time to develop is all the content that is put into the game. And also that polyphony digital has been involved with other things outside the game while developing. For example designing the user interface of the dashboard on the Nissan GTR.

I think Insomniac is the definitive proof that developing on ps3 doesnt have to be time consuming. 1 game each year for the ps3 + a smaller psn ratchet game. There will always be some games that take longer to make, nomather what system. Need i mention Alan Wake, or perhaps even Too Human?

solidt123330d ago

Neither the PS3 or 360's ram technology is inferior, just different. The 360's ram design is based on technology that is widely known and the PS3's technology is based on newer architecture. They both work just fine they are just alot different from each other so devs need to know two different architectures well to make one good game now and that is what they are complaining about. If I was a developer I would be excited to learn something new but idunno so people just look at it as a job and a pay check.

Pain3330d ago

didn't they get the memo?

vidoardes3330d ago

Wow Mandrake, I have to congratulate you. You really know how to sound like you know what your talking about, when you quite clearly dont have a single first f***ing clue.

Designing a multi-platform title to work on one system then trying to force that to work on another system is lazy, it is sloppy, but it is cheap (and produces crappy results unless it is poured over for a long time, liek Bioshock or Oblivion). You have to develop the code with all systems in mind or you will always produce crap, because you wanna rush out a port (which is what happens 99% of the time in the games industry).

What does always prove true is that games that start on the PS3 and get ported out produce much better quality than the other way around. Games that are developed concurrently (i.e Burout Paradise) are equally as great on both systems.

The RAM in PS3 is niether inferior nor supirior, just differant, and it would help if 12 year old boys liek yourself would stop pretending like they know differant and telling everyone so

3330d ago
The Lazy One3330d ago

I like how you called him out, then completely agreed with him.

He never said it was worse, he said it was harder to work with. He actually made a point of saying it wasn't worse.

power of Green 3330d ago

The devs that are making or made those games you mentioned are talented, what you said doesn't mean those devs could not make a better product on the 360(if there were 360 versions of those titles).

I bet the 360 version will be better despite what they say.(PS3 is inferior)

Ju3330d ago (Edited 3330d ago )

@LostProphet. Give the man a rest. If what he says is true, he'll have a nightmare day today. And believe me, I know. Been there, done that.

But let me tell you, who are you guys to call these guys out being lazy. WTF.

While I personally think there's more potential in the PS3, I would agree its also more challenging.

The CELL is a monster. Using a massive parallel system is a challenge to debug. If you know what a race condition is then you can up this a bit more if you run multiple independent HW units which are completely autonomous. It is already tricky to do this on a coherent system with multiple cores where you can at least have dev tools to simply set a break points and a debugger allows you to simply stop all threads and cores, but going the extra mile, and doing this with a couple of SPUs is just one level beyond. I couldn't do it, but I also don't have the right tools. I could only use a best guess approach, which is simply not good enough if you want to push the envelope.

Most people will get a brain freeze when there are more then 3 threads running and something goes wrong. Its not their fault, this technology is simply extreme challenging. No degree in the world will help you there. I remember the days I had trouble to memorize a 6502, something which would read like a table of contents compared to a 1000 pages book the current tech is. People didn't turn out to be super humans just because the book got bigger. Its unlike more challenging.

So, please, don't call them lazy. There are different ways to approach the problems, exclusives are one way, but if you support more then one platform, there must be a common denominator in your design. Not an easy task.

c-redz3330d ago

cry me a river!!!! other people work just as hard and have to fire people as well. Welcome to the Sh**y economy! But make the game good and your job gets better and brighter simple, so if they port crap well they get crap!!!!! Simple each system can make a great game, so do it work and shut up. the proof is in the pudding!!!!!

power of Green 3330d ago

Ferrari project(360)

Ferrari Project(360)

"Hi all, I went to Blimey yesterday and met Ian , nice guy and free drinks! Ian made me sign an NDA so I can’t go into any details… but I tried the Ferrari game, all i can say is Holy moly, the gfx are better than Gran turismo, the lighting was spot on, the real time reflections on the car were amazing, the general effects are just a new level"

The 360 hardare is pulling off much more effects and physics all at once.

Ju3330d ago

@PoG, did you just want to underline the lower polycount in Ferrari Project or what's your intention here ? (take very close look at all the round edges, pleeeassse).

vdesai3330d ago

They are not lazy they just are unfamiliar with the base (architecture is not the correct word for this article) of the PS3. The way to work with smaller amounts of high speed ram is to send your data to the processor clear the cache and send new data and this can be done in an instant of time which is not noticeable. This is why the XDR ram was used it makes multi-threading much simpler because its basically a number crunching monster, first the ram is loaded with "stuff" then the "stuff" is sent through the system bus to the processor or the GPU but since the ram for the GPU is completely dedicated there is not need to worry about that so we worry about splitting the data up now into separate threads, this par of the system should always be in the ram, you can't just talk about hardware because you need to talk about software correctly I think they kept objects that are redundant in the ram while the game was on, this is good programing the conventional way but not the way if you want to conserve memory. Devs also have a hard time grasping multi-threading because it takes allot of work to manage each thread, I believe the amount of work increases exponentially per cor o/ cpu. That is why the Xbox is a much more conventional machine because it only has 3 cores and the PS3 has 7 dedicated to gaming. This is why it is much smarter to get a 3.0GHz processor right now over a 1.5GHz dual core.

cherrypie3330d ago

"The GPU in the PS3 is comparable in speed to the 360's GPU"

It is well accepted that the Xbox 360 GPU is superior to the PS3s.

And, the Cell is only superior if a dev takes *a lot* of time and effort to write code to take advantage of it.

That *time and effort* costs money.

vdesai3330d ago

How so could you tell me why its thought to be superior.

SkyGamer3330d ago

You have remember that the rsx in the ps3 is essentially a stripped down 7800 sli with 256mb of memory. The graphics uses the old architecture where as the Xenos uses UNIFIED SHADERS and has 10MB embedded eDRAM. Plus the cell cpu is a REALLY fast SINGLE CORE processor but lacks the three INDIVIDUAL cores plus DUAL THREAD that the X360 has.

X360 is more like a PC so when a dev devs a game for pc, X360, there are similar and easier to code for. Now you throw in the ps3 which uses a different method of programming and they almost have to reinvent the wheel to get the game on the ps3. So in a devs mind, you have two similar markets with higher userbase, all of your games will be based around that and sloppy seconds for whatever else. Like last gen when ps2 dominated, the devs put that first and all else had sloppy seconds. That is why it was hard to distinguish any differences from multi-plat games and sometimes the ps2 looking better.

Now you have games that were meant for ps3 only and not even pc, the devs can focus all their manpower in learning that curve and hence you have games like MGS4, (even if it did take an ungodly amount of time, resources and money to make that game).

vdesai3330d ago

No the cell is not a really fast single core, it has more then twice as many cores as the 360 your off your rocker.

Lord Xire3330d ago

The Cell only has one General Purpose Core while the 360 has 3.

That's what I think he was trying to point out.

There also Multi Threaded.

Those SPE's in the Cell are so hyped and overestimated.

Software_Lover3330d ago

at 1.19 SuperM

I absolutely hate it with a passion when devs state that they aren't using the full POWER of a system. And that comment you made just made me angry. Not with you of course.

1/3 the power of the ps3? If they know they are only using 1/3 the power then they know how much the full potential is. People eat this crap up. Same with the 360. We aren't touching the full capabilities. Who gives a crap. Just make a good game and no one will care if the console is MAXED OUT or not.

And do any of you actually know what maxed out mean? Graphics? Coding? Processor scheduling? No you nor do I know. That's just a bunch of BS devs use to make the hardware manufacturers (Microsoft/Sony) look good. And to appease the fanboys.

Be Reasonable3330d ago (Edited 3330d ago )

Jesus guys, for the last time, Dead Space wasn't lead on PS3. It never was. It was ported over to the PS3 a little more than 6 months ago, and they made sure that it was up to par with the 360 version which was lead.

To people wondering why Volition needed help with the memory usage is because there's A LOT going on the on the screen and in the machine. There's explosions, enemies, gunfire, and everything is destructible and it uses a real time structural calculation system. It's hard on the CPU and memory.

thewhoopimen3330d ago

Nice try POG with your ferrari project. Except when you look at pics like this:
And see angles on the wheels b/c of low polycount you pretty much throw much of your credibility (along with the blogger's) into the dumbass bin.

Oh ya... the carbon fibre on the ferrari project is laughably unrealistic looking.

This is realistic:

Look at this carbon fiber ferrari: http://ferrarituning.files....
The trim on the bottom.

Omegasyde3330d ago

Volition says that the PS3 can push better graphics earlier this year:


Also we go through this same stupid argument every MONTH. PS3 and 360 have the same amount of memory. The 360 ram isn't split, the PS3 is. Both systems can utilize all available RAM for processing graphics minus the OS usage (Xbox Bar and XMB). The only plus to the PS3 is that the Cell can render graphics. Look at Example:

Also these guys are rookies, and haven't had a great game since the original red faction. Let alone Saints Row 1 and 2 weren't pushing graphics or anything gameplay wise either. Thier publisher is THQ which is one of the worse. They love shovel ware too.

Hezeus H. Christy. See you guys at the end of November when the same topic pops back up for the 3523532532 time. Maybe N4g can mix it up with which console has the better HDD, controller, contrast option, audio channels, etc......

cherrypie3330d ago

1.41 - @POG
Nice try POG with your ferrari project. Except when you look at pics like this:

It looks *fantastic*, where I'll invite you to notice the carbon fiber is not being front-lit; the rear of that car is in low-light.

"And see angles on the wheels b/c of low polycount you pretty much throw much of your credibility (along with the blogger's) into the dumbass bin."

Are you blind? Are you really trying to suggest that their is "low poly count" on the wheels of that pic?

Then, as evidence of GT5's superior poly-count, you show this:

"This is realistic:

Can you *see*? Look at that (front-left tyre (nearest)) mechanic's flame-suit, around his shoulders, then, look at the helmet on the farthest (front-right tyre) mechanic! What were you saying about "low polycount"?

Further, that particular GT5 shot is in the menu-system; often the autos are pre-rendered in such locations. The *mechanics* look ridiculously bad. Are you *blind*?

Also, I'll have you note that the carbon-fiber in *that* shot is being lit from the front, directly.

"Look at this carbon fiber ferrari: http://ferrarituning.files....
The trim on the bottom."

That is a *photo* of a Ferarri with CF trim; from neither game - what is your PONIT?

Wow, has your zealotry-sickness made you blind?

jaysquared3330d ago

No matter how you Sony fans look at it the PS3 this gen was like the Xbox last gen. Even though the Xbox was more powerfull than the PS2 third party devs didn't take full advantage of it. What was the point when they knew the PS2 was their moneymaker. Same thing this gen but this time opposite. The PS3 is more powerful and has better potential than the 360 but the fact the 360 has a larger install base mostly made up of GAMERS then whats the point of taking full advantage of the PS3s powers when they know they are going to sell twice as many games on the 360. Face the facts Sony fans! Whats even more sad is the games that was suppose to show the power of the PS3, which are the first party games & exclusives, are not leaps and bounds over 360 games. Sad truth if you bought into the hype by Sony!

karlostomy3330d ago

That's not quite correct.

Undoubtedly the xbox1 was more powerful than the ps2.

But what you neglect to mention is the fact that ALL the multiplats were better on the xbox1 than the ps2.

There was no excuses, no blaming developers, no waiting and waiting.
There was just better results on the xbox.

That is why the xbox is said to be more powerful than the ps2.

Contrast this to the current gen.
The ps3 can't match the 360, yet everyone refuses to believe Sony's superiority hype.

It just don't add up.

INehalemEXI3330d ago (Edited 3330d ago )

Just to clarify the misconceptions I read up there.

360/Xenon has 3 multi thread cores/PPE's= 6 hardware threads

PS3/Cell BE has 1 multi thread core/PPE + 7 available SPE's= 9 hardware threads


RSX clocks @ 550 MHZ

Xenos clocks @ 500 MHZ

the Xenos has the onboard edram dedicated to AA


PS3 RAM is in 2 chunks of 256 MB one of these is XDR clocked @ 3.2 ghz it is the fastest memory in a console the cell only has access to 1 chunk RSX has access to both which is 2x 256=512.

360 has unified 512 MB RAM. The issue of split RAM vs Unified has pros and cons.

Ultimately PS3 Mobo has the largest/fastest bandwidth. The system has a significant advantage in terms of Floating point calculations per second as well.

DVD x12 speed is faster then 2x blu ray half of the time it reads at the same speed then it reads faster as it goes to the mid-outer parts of the disc. Blu ray reads at the same speed anywhere on the disc, however blu ray has 5 times the capacity.

I would not call the devs lazy they are just not fully educated on PS3 programming yet. Time = Money and every game has a budget so if it takes them extra time to code for PS3 thats going to cause issues.

The PS3 is a beast if the programming is taking advantage of its resources. If its programmed for like its a traditional chipset then it may end up looking inferior. As quite a few multi-plats have shown.

Trust me I own both machines and there is no 360 game that rivals PS3's exclusives. 360 has hit a graphical plateau ....wheather this is due to its guts or a lack of unique engines driving its games im unsure. UE3 is overused especially on 360 thats one thing Im sure on.

thewhoopimen3330d ago

Yes cherrypie, Why don't we take another look at that exact same wheels. Please look at the wheel on the right and don't tell me you can't see polygonal angles. Now lets take a look at GT5 Prologue wheels.

Do tell me how much angle you see in that pic. And then tell me the difference in detail between just tires.

Now tell me again who is delusional.

And if you guys still think the Ferrari's carbon fibre looks realistic, I invite you to think again.

hfaze3330d ago (Edited 3330d ago )

You're talking about two RADICALLY different architectures. The 360 is more like a PC in how you develop for it, and the PS3 is more like a vector processing supercomputer.

Both architectures have their pluses and minuses. Although the 360 CURRENTLY has the ease-of-programming factor going for it, the PS3 architecture has more staying power with its higher-end CPU and RAM.

As the PS3 SDK evolves, it will become far more easy to develop for (just take a look at the PS2 and how developers were saying it was difficult to code for at first... Now pretty much any studio can crank out PS2 games in no-time flat).

Although Volition is currently complaining about the PS3's memory allocation, it just means that they are not used to architecture yet. Even though they ran into some issues and had to hire some Sony developers to get it done, they achieved what they were after.

Not to mention, look at the source... Official XBox Magazine (UK), 'nuff said. ;-)

+ Show (45) more repliesLast reply 3330d ago
Hellsvacancy3331d ago

360 lovers will love this article

theKiller3331d ago

they will do.

but i say its good that they r suffering because nothing comes easy, if they didnt suffer then the game will suck or that they have a genius team like insomniac

Sir_Ken_Kutaragi3331d ago (Edited 3330d ago )

Members that have given this story their approval.
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More like -
Volition: We struggled with the xBox 360's Red Faction, because it uses Last-Gen Technology. We wanted to do so much more. So we had to make it look average on both Consoles because of the xBox 360!!! ;-D
(That should wind-up the xBot RATS on this!!!) ;)

sunnygrg3331d ago

I thought pp and mart would be there to approve this article too.

On topic, what kind of game is Red faction? Sorry for the ignorance but I am too busy with LBP right now to care about the world.

ultimolu3330d ago (Edited 3330d ago )

They sure do.

Once again they get teh superioooorz copy!11111

Developers need to make the PS3 the leader development so there's no problem between both platforms! If developers like Insomniac and Guerrilla could make games THIS amazingly well, then obviously they're doing something right!

That way we can play games, be happy, and not have a pissing contest over graphics. It has nothing to do with the damn console war.

Even better, they can ask Sony developers for help understanding the development!

Good grief, if they're gonna f*ck up on this game, they might as well make it a 360 exclusive and not give PS3 owners a sh*tty ass port.

Yoma3330d ago

Wait.. I can't belive this.. Guerilla? Look at kZ2 and they have problem with the ps3 version now? :o

Sir_Ken_Kutaragi3330d ago (Edited 3330d ago )

'Red Faction: Guerrilla Games are 100% better than our games'!!! ;-D

'Red Faction 1 + 2' are FPS. Think this one isn't tho.
'Red Faction 2' was good tho. You could rename the Multi-player Bots in that game...Hmm...i got a few xBots names on this i could change the game Bots names to!!! Killing Spree!!! ;-D

SSCOOLCHEA3330d ago (Edited 3330d ago )

for one think the devs are idiots to be saying this . For one it makes them look like they have no clue to make games . If the ps3 first party games are solid why are they so stupid . hey dumbazz call naughty and insomniac they should give you some tips .

ps.... thats why i dont buy multiplat games . it has to be exclusive to the ps3 or a first party game for me to pick it up . anything multi gets dumb down .

ravinshield3330d ago

this aint nothing new, we already know the ps3 is heavy garbage

+ Show (5) more repliesLast reply 3330d ago
yoghurt3331d ago

poor developers, less memory - that's such an old excuse, they both have the same its just laid out differently, and ps3 has all the spu processes to handle some of the work. Just need to get to grips with it don't they

xwabbit3330d ago

If people would actually read the specs on the 3 consoles you would know ps3 is the one with most ram LOL but people are so retarded and developers dont even know the systems they are working on rofl ? wow developers are amazing sometimes.

Bzone243330d ago

What I find funny is that people like you seem to think they know so much more than the developers that actually make games for these consoles. rofl Wow, fanboys are amazing sometimes.

3330d ago
3330d ago
xwabbit3330d ago

ps3 ram
256MB XDR Main RAM @3.2GHz -CPU

Unified architecture

What do you notice?
ps3 256 mb ram CPU ram operates at 3.2 GHz.
360's 512mb shared ram operates at 700 MHz.

-This is an example of how ps3 creates more with little. Clearly the ps3's 256mb CPU Ram operates way faster than the xbox360
.Even if 360's Ram in unified.

Ps3 CPU ram beats xbox360's CPU ram. The better ram, the faster, and better performance. Ps3 will be faster, and have better performance than the 360.

xbox360 shares its ram.
This slows down 360's CPU. Like intergrated G-cards do with Computers. Intergrated G-cards share the computers ram, i know i have one.

cherrypie3330d ago (Edited 3330d ago )


For those who *dont* know, this will help you understand how 512MB != 512MB:

The answer? When all 512MB isnt available to the game because yMB is being comsumed by the OS *AND IS NOT AVAILABLE FOR THE GAME*.

That yMB on the PS3 is MUCH greater than on the Xbox 360. So, while both have "512MB", the Xbox 360 has more available to the game programmer.

"a total of 96MB is reserved for the system on PS3....9MB is required for friends lists (and 60MB for in-game commerce!). If those numbers are correct, a PS3 title using friends lists functionality has 512-96-9 = 407MB available, 73MB less than an Xbox 360 title using the same features."

Get it?

Zeevious3330d ago (Edited 3330d ago )

There are few things I find more annoying than someone wasting EVERYONES time with old...outdated...un-researched 'Fact-like' information.

Thanks so much for those PRE-RELEASE 2006 OS v0.87 specs...They're so 'Fact-ish' I'm certain any CURRENT developer would be substantially awed at the minimal & 360-PS3 comparable amount of memory the CURRENT OS uses...the 2.5x one used today.

What exactly is with you Cult of the Console members intentionally overlooking current facts while distorting and using long-outdated, 360 or PS3 'facts' ?

Have you heard about this little thing called 'kom-pi-tish-uhn' and how this brand-new 2008 innovation is good for EVERY GAMER?

If you DIDN'T know your April 2006 PRE-RELEASE 1.0 Firmware memory requirements have nothing to do with current OS memory your ignorance invalidates you as a credible source.

If you DID know your April 2006 'Facts' have NOTHING to do with current OS memory your intentions invalidate you as a credible source.

Either way, thanks for this Console Cult Edition of:

"I Can't Believe It's Not Facts" *

* Made with real facts . . . Just a touch.


Get it?

+ Show (4) more repliesLast reply 3330d ago
yoghurt3331d ago

and "pushing the ps3 and 360 to the limits" no, its more like "pushing our development skills to the limits". We all know that the ps3 (and 360?) are no where near their limits

Darkseider3330d ago

Holy crap! Someone else see's the light! You sir get a bubble for stating the truth. Yes it has indeed pushed their developement skills to the limit. Unfortunately that limit as exhibited by this article is short is a very low bar and they need help in the "how to" dept.

Man_of_the_year3330d ago

But we haven't seen the game how do you know that they're not pushing the systems to their 2 guys are just speculating that they are not pushing the systems to their limits...

Ren3330d ago

Like ejacu......i mean speculating.