Sony filed a new PSVR controllers patent that suggests the rumored devices may include trigger resistence and hand detection.
any improvements made will be better than the move controllers. Interesting without the glowing orbs on the top, I wonder if they will swap to LED emitters like the Rift and Vive use.
241 might be a glowing square
Nah, that's a trigger. Any light there would be covered by your finger. If anything, those are sensors for gestures. For example, with the Oculus controllers there's a sensor so you can point by taking your index finger off the trigger.
The move controllers... also known as the maracas
As much as people bash the move controllers, I will say this, I've never had it lose tracking on me ever. When the camera sees the controllers, the tracking is perfect and spot on. I also have a Vive and I expected it work much better but there have been plenty of times that it just randomly loses tracking and my controller just runs away from me. Sometimes, although rare, it never even recovers tracking. Usually though I have to wave it around and wait like 5 seconds before it gets its senses back.
Sounds like you have the lighthouse in a bad spot, bc I have a vive as well, and it's consistently crazy accurate. NEVER lost connection, just wanna put that out there. I don't have a psvr so I cannot speak on it. But I did buy all the move stuff last gen and they worked better than the wiimotes
Interesting, the Rift has not given me any issues with tracking. Ironically the biggest issue with the move controllers is tracking. Also the PSVR is seriously lacking in quality titles and the resolution is so low you can barely make out the mess displayed on the headset. It's definitely entry level and at least a cheap way to experience VR, but I wouldn't skimp on the experience as it truly is immersive. Robo Recall and Lone Echo are two titles that have made me hopeful for the chance to see a triple a game in VR.
@TadTrickle I've tried many configurations and my room is not that big. I even connected both light houses with the sync cable even though I don't need it. I've tried everything but it does still happen from time to time. Super annoying but I still prefer it over PSVR. If Sony can manage to cut the cables and provide better tracking, they'll have a winner. Then again, PSVR as lacking as it is, already is the market leader in VR. @Unspoken The funny thing is, I kind of prefer the PSVR's screen. I don't know what it is but the screen door effect is much less noticeable on PSVR. As for the games, I agree. The only two good games I liked were Astro Bot Rescue Mission and RE7.
as soon as you turn away from the camera with the PSVR you can throw the tracking out the window. Obviously your setups depend completely on so many different factors. My Rift is flawless, but I also went above and beyond and purchased 2 extra sensors. So my play space has a sensor in each corner giving me maximum tracking capabilities. Even just holding the move controllers you can sometimes see the hands/gun bouncing around a little. it's far from perfect and I hope they swap to a different sort of tracking for the next iteration. I will totally agree about the PSVR screen though. Using that pentile screen definitely helped smooth out the SDE to where it's almost unnoticeable. The only drawback is the lower resolution sort of makes smaller things in the distance turn into pixel blobs. Hopefully for the next version of headsets we can approach something like 4K per eye.
Great this will be surely an improvements will be great
So glad they're still investing in VR. This is where the next gen excitement is for me. Pushing more pixels is great too, but it's not really transformational like VR is.
sure 4K and all that look great, but VR changes up everything. Even with the resolution not being all that great, the immersion is unbelievable.
It is, but there's nothing thats given me the "must get home to play" feeling other than re7. Enjoyed most games but the development isn't getting past cheap indie titles atm.
@BenRC01 - yeah the homerun titles are few and far between sadly. Thankfully I have both a Rift and PSVR so I get a little more options in terms of games. But there have still been some solid titles for the PSVR. Devs need to trust in it a little more and take the time to deliver those epic experiences.
I agree because even though the resolution isn't the best, it hasn't hurt my immersion or fun factor. So any improvements will be welcome!
I agree. But I also believe that a substantial boost to the VR resolution and frame rate will make the immersion that much better.
Racing games will be massive on psvr2 and ps5.
I wonder if the controllers will have the ability to detect me buying them day one? Or detect my glee for next Gen vr?
I hope that's an analog in the center of the button cluster. It really makes a world of difference to retain regular movement and body turning with the left and right analog, while hands and head are tracked. No gimmicky tilting the control to move or having to turn your body constany and deal with cord pains
I can't see them not including one.
My prediction: They’re for PS5 & PSVR2
All these next gen rumors are starting to kill me they need to hurry up and announce an event soon.
I agree. A PSVR 2 exposure now could kill the first ond, but it would really guarantee my interest in the product.
hmm... so if right and left are identical, that means the d-pad on the left = x,o,square,triangle on the right. good for left handers i guess...
Yeah, no more righty oppression for us lefties. (: From the article “Next up is a means of detecting whether a controller is being held in the left or right hand. The device uses a sensor to detect the position of the hand and could then remap buttons accordingly. It sounds like a handy little extra; we’re always booting up PSVR games to find out we’re holding controllers the wrong way round.” noice.
Finger detection will take VR to the next level I've seen other prototypes that have cameras in the VR headset that attempt to combine to giveore accurate finger tracking
Call me in 20 years when vr doesn't seem like a gimmick
Just remember: TV was once a gimmick with 1 channel. Without early adopters it could not have grown.
Thank you for beta testing. Call me in 20 years
We called you, you missed the call, hope you get it on your pager.
The core experience will be the same 20 years from now. You're either in the game, or not.
You still watch a tube TV dont you
What's with all these childish assumptions because I'd rather wait for this tech to improve?
@InTheZoneAC “What’s with all these childish assumptions because I would rather wait for this tech to improve?” First, I was just being funny, and didn’t mean anything by it, so there’s that. But, to answer your question, it’s because, novel or not, some of us have had the best gaming experiences of the generation in VR games like Astro bot, Resident Evil, Ace Combat 7, and for me personally, Firewall, etc. So when you say it’s a gimmick, it goes right over our heads. It’s a new tech and devs are getting to learn about it, but I assure you It’s no gimmick and it’s already here. To me you sound like someone who sees games go from 2D to 3D in the 90s and says call me when it’s not so pixelated.
I still stand firm on my opinion. I feel the same about motion controls. Gimmick to me until the tech meets MY standards. I'm glad you enjoy it now, not taking anything away from those that do.
Welcome to 2019 ... long time passed since 80's VR gimmicks :)
Will do. Or, maybe not. If you want to be left out, then you're old enough to make that decision for yourself. Or at least in 20 years I assume you will be an adult, and can do such a thing.
If you are rich enough you can buy optional peripherals like the omni directional treadmill, vest with haptic feedback, they are also making gloves that can make you feel you are holding something in the virtual world. I think "YOUR STANDARD" of vr experience is reserved for amusement centers, or the ultrarich who can buy these hardwares. At this point htc vive with room scale tracking is a full pledge vr experience the only way forward is to improve what is available, and if you think this is a gimmick vr will be always a gimmick to you. I think you have a very unrealistic expectation and I don't think what you want is possible to achieve in 20 years let alone in your lifetime. I don't think that we will have a vr headset that directly communicates with your brain and cutoff your motor functions so that you can play while you are on your bed.
I hope the tracking is better in V2
Holy cr*p I can’t wait!! This looks awesome, I also would like a glove like controller. But, man I’m excited for PSVR2! Best thing about PS5 for me is the possibilities.
This is great news. One of the main issues with PSVR was the limitations of the Move controllers. They just weren't designed for VR. These look far, far better.
no no no they need to rip of the switch controller and have a dualshock that breaks into 3 parts. with motion controls speakers and 1.1 rumble
1:1 rumble !
HD rumble sorry
Sounds like they're not giving up on it, good to hear. Hope the next gen headset is wireless and smaller as well
Why would they give up? It’s the future. Wireless won’t happen because of latency, smaller would always be nice though.
5G would solve that. I do not know about price.
Hmm. I see. But I think the internet speed wouldn’t change the latency between the headset and the console. Also, since 5G wouldn’t be available in most of the world, I doubt they would make a headset that only works properly for people with 5G.
I really.hope so, the move controllers work And all but there very limiting, without an analog and more buttons to represent fingers
PSVR2 will be a generational leap, mark my words.
Awesome. Get rid of those goofy clown-sextoy controllers and the bundle is a buy for me.
that would certainly be a huge improvement. the move controllers are the worst vr controllers i've ever used. maybe they're fine on their own, but as soon as you experience real vr controllers they feel ancient and sloppy.
Looks like we will have finger tracking on PSVR2. Cant wait for next gen.
I have many reasons for not diving into VR this gen: the hardware wasn't made for it, I have Move controllers, but I've never liked the tracking tech; the applications seemed limited, and I really wasn't convinced that Sony or developers would commit to the tech. Seeing this patent makes me excited to take the plunge with PS5, where the technology will no doubt act more seamlessly. The position lights and breakout box on PSVR make me think it's like a makeshift device that is compensating for a lack of true hardware integration. I wholly believe Sony's got this with PS5. Also, I just want to say that I'm not at all knocking PSVR. I think it really shows the creativity and ingenuity of the guys at Playstation to create something as big as VR that wasn't originally intended to be a part of the ecosystem.
It seems the controller has a small camera for independent motion tracking maybe?, see 235
I assume and hope that's an analog stick slot on the top because click to move or remaining stationary is stupid. VR needs that for it's FPS games to get anywhere coupled with motion controls.
Im guessing that surface on the side #240 is what allows finger detection? Im so stoked for this.
how bout make some worthwhile games for it
It's the next obvious step. Kudos to Sony for being able to recycle old peripherals and use them on new hardware. The next psvr controller will be able to hold its own with the other vr heavyweights controllers: vive, rift, etc...
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