Prey was the reboot that no-one asked for or expected, but Arkane Studios released it to reasonable acclaim. Has time been kind to it? JDR grabs a coffee (or what looks like one) in today's Brutal Backlog review.
Arkane's six-year-old immersive sim has never looked better.
Prey was a decent game. Not as good as Dishonored imo. They usually make 7-8 type of games depending on your taste so Redfall is a huge disappointment.
Anyone remember that incredibly amazing Prey 2 cinematic trailer? Why they would ever cancel that game is still dumbfounding.
https://www.youtube.com/wat...
From Eurogamer: "Raphaël Colantonio has revealed that nobody at Arkane Austin wanted Prey (2017) to be titled Prey, and how it felt "gross" to have released something under someone else's IP.
Colantonio, known as the founder of Arkane Studios, served as the game's director and writer. He announced his departure from the studio shortly after the game's release, citing burnout and a desire to spend time with his son.
The fact that the game was never envisioned to be a part of the Prey IP isn't new for fans of the game or Arkane. It was documented by NoClip last year, in which Colantonio and other leads on the game explained that Bethesda was insistent that Arkane's next project had to be called Prey. Colantonio described the decision as a "non-negotiable compromise"."
Prey (2017) was only called Prey because Bethesda didn’t want to trademark a new title. The title of Prey made sense for the 2007 game due to the aliens harvesting humans for food. Prey (2017) could have been called “Typhon” or “Talos”. A somewhat corny alternate title could have been “Cybershock”, as Prey (2017) is a spiritual-successor to System Shock.
I feel that the latest Prey movie may also be "inspired" by the original Prey game.
Still holding out hope that Prey 2 (to Prey 2006) one day gets released. The game was literally complete and is just collecting dust in one of Bethesda's vaults.
I thought it was common knowledge that the only reason Arkane's Prey was called "Prey" was because of the cancellation of Prey 2, and Bethesda wanted to try to capitalize on the name, being it was still a known title.
We didn't get the official Prey 2 because the studio refused to be purchased by Bethesda after it was basically finished, which is really petty.
When you rip off the plastic, crack open that case and smell that new game smell, the absolute last thing you want is a boring exposition dump about the game universe you're about to enter. What's this? Tutorials? Garbage. Put. Me. In. The. Action. This is a list of the game's who's openings grab your attention and don't let go.
Of all time?? ..and you mention ambiguous games like RE 7 or Fallout ...It is hyperbole at least.....i will say MGS 1 and 3 , Abe s oddysee (on ps1) , FF 7 ,Monster hunter 3 on wii , Crash Bandicoot 1 (+first level)....and so many more better games than the article s list
Oh man just off the top of my head; FFVII, LoZ:OoT, Uncharted 2, BioShock, Fallout 3, GoW3, Metroid Prime, Mass Effect 2, Super Metroid, Castlevania SoT, New GoW, Batman Arkham Asylum, Halo 3. The opening scenes/levels to these games did such a great job of setting the tone for much of the rest of the game.
GOD OF WAR 3.... The intro recap of the entire story to that point and the first level was amazing!
How is the first infamous not here? I remember talking to a friend when the whole screen went white and chaos ensued. Got my attention real quick.
I recently played that game it gave me both Metroid Prime and Bioshock vibes ! Amazing soundtrack and wonderful progression system ! It should have gotten more highlights