Richard writes: "The “walking simulator” is one I’ve come to appreciate over the years and one that took several excellent games to turn me around. It’s main focus is telling a narrative through a 3D environment that you walk around in, and usually, there is no interactivity besides that. Some may have puzzles or different objectives. Some simply want to sweep you up in a story that they are telling. I find the common components of these kind of games, at least the good ones, is that they have a compelling tale and gorgeous environments. Drowning is found to be in the vein of this genre, but unfortunately it fails on both fronts. This is a shame because it has a good message and is clearly a work of passion, but it just falls short of much of what it is trying to achieve."