PopSci.com.au writes: "Games are beginning to exploit the computational muscle of the PlayStation 3 and Xbox 360 to generate characters and environments that follow the rules of reality, not just preset sequences. Developers have finally figured out how to write software that takes better advantage of the multiple processing cores in the Cell chip that runs the PS3 and the Xenon CPU that powers the Xbox 360. By performing several tasks at once, the chips can execute billions more instructions per second than their predecessors."