Variety's Ben Fritz writes:
"It's kind of ironic that my interview with Peter Molyneux a few weeks ago focused on the one part of "Fable 2" about which I ended up having significant complaints: the story.
In his typically charming but none-too-modest manner, here's what Molyneux (creative director of "Fable" developer Lionhead) said about his goals for upping the game's dramatic stakes: "I said we've got to try and make the greatest story ever told."
Now, obviously the chances of the folks at Lionhead surpassing Shakespeare and Dostoyevsky and Dickens and Marquez and a few thousand of our other greatest writers were pretty low. But in the end, the story in "Fable 2" wast just, well, standard videogame fluff..."