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8.0

Fallout 3 Review at CheatCC

CheatCC says: "The new setting along with the incredibly high play value should make this one of the bestselling titles of 2008. However, the game is not the infallible masterpiece many, including myself, expected. In fact, somewhat dated visuals, lackluster shooter controls, slow character progression, and an overdependence on the V.A.T.S. action point mechanic hold the game back from attaining perfection."

Zinc5657d ago

While I can't really comment on the game until I play it... which I will be very soon, I will comment on their review of the game. It seems to me that the person reviewing Fallout 3 had barely heard of the series before reviewing it. He keeps a constant theme of a follow up of Oblivion... I find that odd. I will admit, I've been a fan of Fallout since it's original release and might have my vision clouded.. But, I'm disappointed by this reviewers flat and lackluster review.

I will say that this was never intended to be a FPS, so why he felt the need to comment on it like it was suppose to be, is beyond me. If the V.A.T.S system is awkward to some, it might be because it's something new... it might also mean it's implemented poorly... It's hard to say. They had to figure out some way to maintain the spirit of the original combat and skill model. I mean, if your ability was dictated by your trigger finger, what would be the point of having skills?

That's the dilemma of the RPG designer...

Shayera5655d ago

Some of the things you say may be true. RPGs are not known for great shooter mechanics. However, since most of the game is played like a shooter, good and fun controls are important. It'd be interesting to know what you think after you play the game. I found several annoyances with the controls and even some crazy glitches. However, I still think Fallout 3 is an incredibly deep game those with enough patience will enjoy.

150°

Fallout 3's Reveal Led To Death Threats And Bethesda's First Security Guard

The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series

anast14h ago

People are stupid I get it. No one should feel unsafe,

But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.

LucasRuinedChildhood13h ago

As much as Bethesda deserve criticism, that's not really relevant to the reveal of Fallout 3 in 2007.

VenomUK10h ago

The default angle Kotaku always go for is to highlight the worst in gaming.

I would’ve focused on the creative.

gold_drake9h ago

there is no "but". the hell lol
you dont send death threats, period.

210°

What Made Fallout 3 One Hell of a Game?

Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.

Read Full Story >>
gamingbolt.com
ZeekQuattro3d ago

For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.

-Foxtrot3d ago

Tons of reasons

But my silly little one…hunting for unique weapons and armour

Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.

Yui_Suzumiya2d ago (Edited 2d ago )

I remember during my first playthrough of Fallout 4 back in 2015 I somehow got an automatic combat rifle that shot explosive rounds by defeating a legendary creature. Unfortunately that was the only playthrough I ever got that weapon. It's a shame because it was absolutely epic!

Vits2d ago

Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.

EazyC2d ago

I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.

I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.

Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.

Tody_ZA2d ago (Edited 2d ago )

Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.

I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.

Fist4achin2d ago

There were some side quests that could yld have been developed into an entirely separate game. Some great writing there.

Show all comments (13)
150°

Fallout Anthology Edition Looks Pretty S.P.E.C.I.A.L.

The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.

-Foxtrot11d ago

It’s an awful downgrade to the last one they did

They included physical disc back then

ocelot0710d ago

Forgot I ordered this until I got the dispatch email.

FPS_D3TH10d ago

I want the first two games to come to iPhone/android

Friendlygamer10d ago (Edited 10d ago )

I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot

saint_seya9d ago

I though it was a new Killzone when i saw the image, looks like a hellghast..