Rockstar might have set the bars high, intentionally enough to take in feedback from players and later play the "we hear you and we'll make changes" act. A perfect win-win situation.
I think the in-game economy was intentionally set the way it was because of microtransactions. They probably did anticipate "player feedback" (aka fan backlash), and simply had a plan B to adjust for "player feedback". Take Two will no doubt still want profits from RDR2 to be record breaking, so don't expect the in-game economy to work against the microtransactions.
From a shareholder perspective, GTA Online was 100% the greatest possible model to employ in pure financial terms. Idiot consumers validated this a thousand times over by generating astronomical revenue for T2/R* What I'm hoping is that RDR 2 players are a bit more mature and make a stand against this shit. I've never spent a penny of MTs and I never will, I just wish other people acted the same. We'd be so much better off. And I'm not saying that in a self-righteous manner.
I know what you're saying. I would never take away someones right to purchase legal goods of their choosing, but people that buy MTs that have zero understanding of what they're doing, or worse, do know the consequences of their support for this and just don't care, severely severely agitate me.
Of course it is, if they were aiming for a 10, then they would start with a 20, and due to them "listening to players feedback" they will dial it down to an 18, they win either way. Basically they are stretching how much they can get away with
Gives a new meaning to 'stress tests', just seeing how far they can bend people until they break
Put my copy on Ebay already due to the BS in online. R* have gone from one of my favorite companies to one of my most disliked in one game. I know I'll likely get lots of disagrees for this but if you want the old R* back you need to speak with your wallet.
Ofcourse this is intentional, seeing how thoroughly detailed the singleplayer experience is, it's nowhere near likely that they have not thought of incentivizing the use of microtransactions through deliberate changes to the online economy. Seeing how much they are giving though, it seems reasonable to do so though as the amount of content included is borderline ludicrous.
It is kinda hard to complain when the game in its entirety is just phenomenal. I know there are people who disagree, but in sheer content terms you have to agree.
Really? you think ? No shit Sherlock. Of course it was intentional, you think the top execs at Take Two are gamers? They don't know any other way now other than to try and exploit their customer base. It's in their blood, it's why their in business and the shareholders demand ever increasing profits.
It's a two-way street though, I'm sure RDR 2 wouldn't have been as earth - shatteringly good as it is had GTA Online not generated such absurd profits. It pains me to say that too because I hated it and wanted SP content for GTA V
Was just about to say, you'd have to be a moron to think this is anything other than intentional
Thank you captain obvious, are you gonna tell me Black ops 4 was too?
It’s almost like they designed it that way. NO SHIT
how else can you check where the breaking point of your customers is? it‘s like a dentist who doesn‘t numb your nerves to see when the patient cries out loud if he went deep enough.
LMAO/...Captain obvious..the article.
No... and hear me out and apply some thought rather than hurr durr rockstar only wants my wallet... I think it was more of a beta control point with the extremely high rank requirements and gold bar costs coupled with the fact the game NEVER let anyone buy gold despite everyone’s knee jerk reaction acting like they were robbed at gunpoint and the fact that ohhh idk, it’s a beta??
Even the most loyal of fans like myself can see that this was deliberate. Calling it a beta is just an excuse to see how far they can push it. Little reward with extremely high prices didn't just happen by accident. Besides that rockstar needs more storyline missions and possibly a passive mode because the online game just isn't very much fun. So if they don't balance the game appropriately then rockstar will lose their fan base... simple as that. I would like to add that I am not against how rockstar does the MT's with sharkcards or whatever they call them in RdRO as long as they can keep it balanced and all future updates are free. But forcing little rewards and high prices will back fire.
This is taking it to the absolute extreme. A few dollar rewards for missions yet some guns are near enough a thousand dollars
I would suggest you take your own advice and apply a small amount of thought. Do you think, considering that R* is planning to be monetising this for years to come, that they just slapped the economy together without any thought? Or did they carefully construct the rewards and prices to make sure people would be "encouraged" to purchase MTs? And it's a beta in name only. This is not a proper beta. The only reason R* is calling it a beta is so they have the option of wiping everyone's character when they "release" the full version. They'll do this is too many people have used exploits to gain money and gold bars. Of course the above paragraph is just speculation, but that's what I would do if I was a bloody sucking greedy company that wanted to extract as much money as I could from my loyal fans.
I don't doubt this for a second.
Of course it was intentional, do you think they don't play test anything?
That's like an alternative Nintendo strat.
You got my $60 R*. Im not spending another penny on this game unless its substantial single player dlc.
"might have been intentional"... lol... I think its more than "might have been".
It can be a pain but I went from 60$ to 360$ in 2 days from just playing Multiplayer.. you get 5-20$ per match depending on how good you do not to mention 150-350xp per match. I'm level 30 and still enjoying the game. Can't wait for all the future updates
edit: never mind, I need more coffee....
Let’s not forget that this is still a beta.
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