The legacy of the Wii cannot escape its own aberrative nature. An incredible crest between the troughs of the GameCube and Wii U, the Wii represents Nintendo at both its best and its worst.
At its best, the Nintendo of the Wii era was capable of producing some truly special games and shaking up Sony and Microsoft’s pursuit of greater graphical capability with an emphasis on gameplay and accessibility over aesthetic.
At its worst, however, the Nintendo of the Wii era rebuilt its entire business model around a casual audience that often didn’t go past Wii Sports, short-changing the core gamers who, in most cases, serve as the heart and soul of a system’s launch.
If the GameCube served as a warning for a Nintendo that had grown increasingly insular, then the Wii served as a warning of a Nintendo more concerned about sales than building audiences through timeless experiences.