BY JASON MONROE: What is the deal with RPG progression systems finding their way into games that they have no right being shoe-horned into?
The worst part is whichever game you pick up from these types of the game, the skill trees are shameless copied. And it all becomes about who has the higher stats between you and the enemy. (Edit- Not talking about Automata btw, I am talking about Assassins Creed, Shadow of Mordor, Horizon Zero Dawn etc)
Don’t put Horizon on that list then because there’s no level on the enemies like it is in AC and Mordor.
@Pody Horizon Zero Dawn does have enemy levels. Or did I misunderstand your comment?
then try to finish these games with level 1.. good luck. take god of war... game has not much value with different attacks, equipments power ups etc...
@Theknightofnights Oh my god. You're right! I had to check when you said that, and they hide the levels in the scanning hud! I played the game without ever even noticing it and it looks like I'm not alone with the amount of upvotes my comment got. I take back what i said.
Yeah, the skill tree is Horizon is borrowed from games before, but it actually works out for the game. As Pody said there are levels appear above enemies. Instead some of the areas had a recommended level suggestion (mainly for ruins and bandit camps)
Horizon's gameplay has nothing to do with stats, dude.
Horizon Zero Dawn is RPG? I thought it's open world action adventure because, all of dialogs choice does not impact with main story or side quest.
Ok, there is a pretty easy solution, don't buy them. A lot of people do enjoy them, and using Neir: Automata as your example seems like an incredibly poor choice as it adds a lot to that game. A lot of the games progression is tied to the leveling system, with out that you basically would just run from objective to objective instead of leveling up to progress the story and complete side quests.
Yeah, Nier Automata is an action RPG. It makes sense to have rpg mechanics...
Sure, don't buy 99.9% of games, that sounds easy(!)
Well you need 0% of games to live, and 99.9% of all statistics are made up on the spot.
That is why I went from buying 10+ games a year to 1-2 at most. I’m sick of rpg elements in every game. I avoid open world games completely now, fetch quest after fetch quest.
If done right like in The Division and GOW it really adds to the overall fun factor. We are all kids when it comes to games and want to have another layer of award systems.
I like it. Adds a feeling of progression to games.
Well, they use Division in the thumbnail, and that game handled character progression really well. Opinions are opinions; tastes are tastes ... but the writer is coming off as little more than a whiner on their soapbox.
Who in their right mind would use Neir as the game to base these assertions on? The RPG elements was supuerbly implemented into that game and the game overall is simply brilliant.
That’s why I’m completely fed up with modern games. Same tacked on crap to justify the price of the game. Or they charge for dlc that should of been in the game in the first place.
I love it actualy.
"Nier is another example where these RPG elements can disrupt a game" Nier is an action RPG you bellend
So is The Division. I don’t think this guy is completely up to date.
see a doctor.
But The Division IS an action RPG. So is Nier: Automata. You're complaining about these games having RPG progression, but the games are absolutely RPGs. How misinformed can you be?
I love progression systems. Makes the time spent with a title seem more...worhtwhile. That said most are shallow and are not designed properly to allow for longer term progression/rewards.
I hated it at first but its growing on me. It's a unneeded strap on feature to give the impression of more depth. Kind of like when they add open world mechanics to an ultimately linear game. The leveling up system in the new tomb raider games comes to mind, more tedious than innovative.
"unneeded strap on feature to give the impression of more depth"
Games are dumber and simpler without some form of RPG elements. I get that some want it to be as simple as possible. But thankfully the majority want more.
Everything must have a numerical value now, it’s fresh. Cromagnons can’t handle a little extra time with the menu screen? Tough. I like nioh as much as the next guy but I’d be just as happy with another legit ninja gaiden. Completely linear, no stats, no random weapons and armors, just good old fashioned progression and upgrades.
I agree with the article. It’s what ruined my experience with Darksiders 2. I prefer games based on skill and not stats and it drives me nuts when they introduce it without warrant.
This is a you problem
Complaining about RPG games that have progression systems? Nier Automata and the Division are both action rpg games.
Tell me about. I love peanut butter and pizza, but not together. For the love of god I hope this comes to an end. I blame (lovingly blame, mind you) Borderlands.
don't play the games then not hard is it? don't like the way they are how would you change it? have everything handed to you with no work?
Lol what? I think they make the game better. How is getting more powerful and having new abilities a bad thing? Something I wished uncharted would do like last of us did where you can upgrade weapons and abilities. I always love to grind a bit here and there to get crazy op in the story, as long as its not a crazy grind like monster hunter or destiny for example.
Ok? dont play them.
Hmmm... I don't mind. It's when RPG's dumb down their character progression systems to what action games have been using that annoys me. From the materia and junction systems in FF VII and VIII, to a damn perk chart in 15... That's not progress, it's the inability to think of an interesting system.
So you understand the frustration when a franchise starts without a progression system then adds it in later. It’d be like if DMC or Zelda added one in. Dmc’s difficultly or gameplay loop comes from learning the combos and getting better and Zeldas comes from unlocking new equipment which helps solve puzzles. Not numbers and stats.
@bigmalky I agree FFXII license board and the gambit system are two of things to cime out of the franchise.
True. As much I dislike FFXIII the progression on it had more depth FFXV and a lot of RPGs coming out today.
XIII's was awful as well. It was a linear path of mostly useless stuff. There was no choice whatsoever. 12 was the last with something you could play around with in interesting ways.
Could be worse. Could be a mmo progression system like wow which constantly gets changed for balance reasons because the devs think that's better than making their content balanced, which keeps you constantly having to relearn proper rotations or how to play and do stuff which makes the game fun.
Play Far Cry 2. Unlike 3-5 (which have the shoehorned rpg systems), it is just an open world shooter that you progress with by actually improving at the game, rather than getting a bunch of cheap, overpowered skills. Plus the AI is way better in 2.
That's funny considering Far Cry 2 is regarded as the worst title in the series.
Because they dumbed the series down to capture the mass market. 2 has a significant cult-like following of people who hate all the overpowered skills and hand-holding 3-5 added.
NiER is an rpg though. Bad example.
I smell trolling for site hits after reading this article.
Almost all games today with character building are action rpg. Do you mean turn based rpg from yesteryear? Everything is technically an RPG as you are playing the role of something or another.
When RPGs first came about they weren't defined by the narratives and characters, but rather elements of progression (lv, class, job, etc)
So am I. I loved RPGs but these systems always feel like I'm playing a poorly made RPG.
Wait, did I miss something? I didn't know Neir was trying to be realistic.
I actually don't care, for me it all depends how the game is made and executed, not what it contains.
They add RPG elements to add grinding in some games *cough* AC *cough*. It really bothers me that they use that cheap way to extend gameplay.
Hell fucking yesssssss!
I think it can be used successfully to add to character development and depth but I agree sometimes it's pointless
Just don't play em bro!!!! If you do happen to buy them and don't like em, I'll PM you my address and you can send em to me xd
I liked the loot and level system in GOW. It's my GOTY
I’m in the middle of that trend where everything has to be cinematic linear or openly dynamic and random. There are still a few in that sweet spot like God of War but it’s largely avoided for some reason.
Finally someone says it. I'm sick and tired of having to go through all these screens and collect shit I don't need
lol just like the new Pokémon game?
What a nonsensical rant.
you can choose to play tetris or some Mario games
Ohhh FPS players that are lost in meaningfully progression and real gameplay elements and upgrade. RPGs is best thing ever happened to this gen. Look at The Witcher 3 it is the master and the owner of this gen and its Action RPG game, best ranked games for this gen are: Persona 5, Bloodborne, Dark Souls 3, Zelda BOtW, HZD, The Witcher 3, DQXI and many more and guess what they are all RPGs.+ Don't forget that best online game it term of fairness, balance, support and quality is MMORPG which is FFXIV.
What happened to relying on skill and ingenuity to beat your enemies. You look at Doom and then you look at HL2/Doom3, that is everything wrong with modern gaming right there.
“You’re God Damn Right!” -Walter White I just want to kill shit. I don’t want to spend hours planning strategy in a menu system.
I love how the writer is complaining about progression systems used in non rog games, but uses two rog titles as his example. You did not think that one through huh, pal?