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NVIDIA GeForce RTX2080Ti cannot run Battlefield 5 RTX with constant 60fps at 1080p on Ultra settings

DSOGaming writes: "As we’ve already reported, DICE has enabled the real-time ray tracing RTX effects in Battlefield 5 via its day-1 patch. And while it took us a while, we had to also download the October 2018 update for Windows 10, we were finally able to test these new effects with our NVIDIA GeForce RTX2080Ti."

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Skull52129d ago

Progress comes at a cost. I’m much happier with the introduction of ray tracing then say pushing for 8K 400Hz. It’ll certainly get better, good generation of video cards to sit and wait it out.

2pacalypsenow29d ago (Edited 29d ago )

Knowing Nvidia, it will most likely happen 2 card cycles from now.

Or if AMD comes out and does it better.

Nvidia has been very lazy the last couple of years.

Fishy Fingers29d ago

A few years ago real time ray tracing was a pipe dream now we have a completely redesigned consumer GPU performing it in the most demanding of modern AAA games, albeit at 1080p, wouldn’t call that lazy.

xRacer74x29d ago

LOL. AMD do it better. You have to be joking.

mikeslemonade29d ago

I mean some of the graphical settings are really intense with the anti aliasing.

sinspirit29d ago (Edited 29d ago )

@xRacer74x

Read AMD history then.

AMD not only brought a cheaper, and better option to CPU's during Athlon and Phenom times, pushing the market forward and making competition stop holding back. But, ATI 4000 series gave NVidia big competition. 5000 series brought tessellation first and AMD had the best cards at the time.

I don't say that AMD is better. But, it's happened before. It just happened with Ryzen again. Despite Intel's lead, AMD is beating them to 7nm. 2019 doesn't look good for their high end cards. But, it's sad when people don't want AMD to compete since they push the dominant competitors to push themselves since both of them get very complacent.

fr0sty29d ago (Edited 29d ago )

Real time ray tracing is the holy grail of video game 3D rendering, just be glad it's here in our lifetimes. I would expect to see next gen consoles releasing with GPUs maybe a little bit above where we are right now, ray tracing solid 1080p, but not 4k, 4k native everything else, 4k VR with some tricks and shortcuts (foveated rendering, for instance). I wouldn't expect to see real time 4k ray tracing at 60 fps until the following generation after next. By then, we'll also start seeing the full scenes getting ray traced, not just reflections and such.

UltraNova29d ago

Frosty,

Yes RT is the next big thing in graphical simulation but the industry has just started embracing 4K with some 8K wispers getting louder as of lately. So we cant expect people and especially high end users to fall back to 1080p again after all their expensive investments in 4K because Nvidia says so. Especially when their GPU price markup is blatantly monopolistic amd they end user RT content is almost non-existent.

I get it its small steps towards something that its worth it but i cant accept pretatory moves like these especially when there's no around to challenge them.

Cobra95128d ago

It's possible that real-time ray tracing will be usable next generation. The current gen has the first release of this tech, and the first iteration of a new technology always sucks. Baby steps. Maybe graceful walking comes next gen, and hopefully running comes after that.

+ Show (4) more repliesLast reply 28d ago
frostypants28d ago (Edited 28d ago )

Absolutely. The practical benefit of resolutions beyond 4K would fall FAR short of the bandwidth requirements to pull it off. The cost/benefit sucks, and will for the foreseeable future. The visual payoff of ray tracing is insanely bigger.

airshiraz29d ago

stop bitching about ray tracing its a great advancement in graphics and i dont care about sacrificing useless frames for beautiness.thanx nvidia for bringing ray tracing to us this soon

Stanjara29d ago

Yeah, good morning to everyone.

T1125P29d ago (Edited 29d ago )

Pathetic , wanted a RTX 2080 but seeing how crappy BF V runs with ray tracing at 1080p is just shit. I have a GSYNC 1080p and I was expecting FPS to be 80 to even above 100 with the RTX 2080 card not the Ti, I would of thought the Ti would be 120+FPS. Good job Jensen Huang show casing ray tracing, you didn't mention or even show how shitty it runs LMAO. I'll keep my $800 and my GTX 1080. To me the 2080 is not worth $300 if it can't do what it's designed to do, and that's to run well above 60fps with ray tracing on. I can imagine now Metro Exodus, I bet it would run even worse and that's the game I was looking forward to if I bought a 2080. I don't think theres anything they can do to fix the performance. A patch won't fix anything. nvidia you done fucked up good with this one LOL

frostypants28d ago (Edited 28d ago )

This comment comes of as so entitled and naive. "Pathetic"? Do you have any idea how difficult and what a resource pig ray tracing is? Having mainstream consumer GPUs capable of doing it has been a graphical holy grail for years, and it's a massive leap. Upon what knowledge is your assertion that a $300 card should be able to run ray tracing in THIS game at a constant 1080p/60fps based on? Why should it be able to do so? Because it's what you want? Show me all the other $300 GPUs that can do it. After all, if it should be able to do it, you no doubt have a benchmark of some sort by which to make such a claim.

Gahl1k28d ago

We moved from a $60,000 rig showing a Ray Traced demo to a $1,200 single consumer-grade card showing the same demo at higher frames in less than 2 years.
Either educate yourself, or at least be grateful for the early adopters who push technology forward. I bet you would have whined about 4K as well when it dropped in 2013 for $5,000.

DarkKaine29d ago

When I told everyone that it was too soon for consumer raytracing people called me a negative Nancy. I expect this to be viable in a year of two.

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