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Paladins Is First Multiplayer Game To Support PS4 Controller Gyro Function

From PlayStation Universe: "In the latest November update for Paladins, one of the new additions is gyro functionality. Available from the options menu, players can now physically move their PS4 or Switch controller to control their aim."

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chris23528d ago

this gimmick never caught on.

OtterX28d ago (Edited 28d ago )

Yea, but it's an option. At least they're not Lair-ing us here.

*edit- I did like that Lair added regular controls later, but it was too late. The damage had been done.
The gyro works well in VR, especially games like Astrobot.

DJK1NG_Gaming28d ago

On PS and Xbox. But Wii-Wii U-Switch Gyro is the most requested and used control scheme in shooters.
People used it on Paladins on Switch

deafdani28d ago

Paladins on Switch didn't have motion controls, it's getting it now. Maybe you mean Fortnite?

I love well implemented motion controls like Splatoon, but Fortnite's weren't that good. Framerate has a big impact on the effectivity of motion controls, and last I played Fortnite, its framerate was really choppy and the motions suffered because of that.

Paladins runs at 60fps, so I hope they work properly here.

Teflon0228d ago

well Gyro aim is dumb. As long as some games use the motion for leaning or something I'd prefer that over aiming with it. Dumb unless you have move

deafdani28d ago

If it's well implemented, it's far from dumb. Splatoon and Splatoon 2 are fantastic because of the gyro aim, which works superb when coupled with the dual sticks.

deafdani28d ago

Nice. Gyro aim is a superb control scheme when combined with dual sticks and executed properly. Ask any good Splatoon player. If you try to play Splatoon just with the traditional dual stick setup, you'll get creamed.

I hope it's implemented properly on Paladins. Fortnite's motion controls left a lot to be desired, but that game also runs at a pretty uneven 30fps on Switch, which is far from ideal. Paladins runs at 60fps on Switch, so here's hoping.