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[pastemagazine] Assassin's Creed Odyssey Wanders Too Far and Wide

There are a handful of videogames that release a new installment every year, and it really doesn’t make sense that Assassin’s Creed is basically one of them. There have been 11 main Assassin’s Creed games since 2007, which puts it only one off the pace of such annual series as Call of Duty or most major sports games. It’s weird to think Assassin’s Creed is in this same category simply because Assassin’s Creed itself is a weird game. Football, baseball and playing army man all have an intrinsic, easily understood appeal that predates and transcends the idea of videogames. Assassin’s Creed’s history-spanning sci-fi saga about rival secret societies feuding over artifacts from a race of otherworldly beings that existed on Earth before humanity is just a little more esoteric a draw than throwing a ball through a hoop.

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Smokehouse35d ago

I like the open world games that have dense maps instead of pure landmass. I thought origins was too open and unfocused but I haven’t played much of odyssey yet. I still get what you are saying though and agree. That brings up a good point, do we really need these expensive massive games? I think we are good with half of these maps and more dense interactivity. It seems weird asking for less content but that’s just my priority in preference. All of my favorite games are all perfectly paced. Uncharted 2, dead space, bioshock, etc. They end at a good time, the action and downtime flow seamlessly.

I play a lot of games and I really have to enjoy the time consuming ones to continue. I say “I’ll get back to it” but I never do. I flew through Spider-Man 100% and then moved on. It was a really well paced game imo. Spider-Man had a really high platinum earned percentage. Maybe that is the sweet spot in terms of map size and density.

jerethdagryphon34d ago

Most of odesseys map is water and the quests are the same more or less as origins its very grindy