Devil May Cry 5 doesn't look too hot right now thanks to ill-advised microtransactions which are killing the buzz of the otherwise hotly anticipated sequel from Capcom.
Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"
If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.
No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.
Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.
Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.
inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.
Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.
Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.
TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.
As part of its latest financial report, Devolver Digital has announced that upcoming physics platformer Human Fall Flat 2 has been delayed beyond 2025.
Microsoft has 'let Blizzard be Blizzard' following the acquisition of the veteran developer according to World of Warcraft's executive producer.
Diablo 4 storefront being a cash grabbing shitshow does unironically attest to that, kudos.
Okay i will be interested if they become old Blizzard but might as well be dead.
Shame most of the people that made Blizzard what they were, have already left a while ago.
Were you expecting Microsoft to hire everyone that had left Blizzard long before they purchased the company...
Microsoft has let the Blizzard company they purchased continue to be the Blizzard company they purchased.
It's head scratching because Monster Hunter World was ripe for this garbage but they did the right thing and kept it out. I even bragged on them and now look at them, putting in microtransactions in DmC!
Can’t believe how Monster Hunter: World went onto become Capcom’s most successful game of all time only for the publisher to later include microtransactions in another entry in a flagship series.
This is the sad world we live in. NBA 2K with VC, AC with Helix Credits, and Forza dropped the tokens and loot crates but still throws gobs of paid DLC at you. FH4 has day 1 DLC including a VIP pass with double XP and exclusive items you can't earn otherwise. Publishers are steering clear of loot boxes and classic pay to win MTs, but they are replacing them with things just as egregious.
AC Odyssey apparently forced you to grind so hard during act 3 that you are liable to just buy Helix credits with real money in order to progress in-game. Shadow of War did the same.
NBA 2K makes it such a grind to improve your MyPlayer and when i played there were so many modes that used VC that it became almost impossible to max everything out without spending real money.
Forza Horizon appears to have many unique items from car customizations to clothing to houses. That is great, and while they did away with premium currency, they still offer a VIP pass which doubles your XP. There are items that cost 10 million XP and they know how difficult the grind is without that VIP pass. They also lock exclusive items that you are unable to obtain without the pass. Obviously they have $30 car packs and paid expansions as well. Gobs of paid DLC.
Stop being so melodramatic
Meh. I’m still going to buy it.