In this exclusive Game Informer video, The Strong Museum of Play's director Jon-Paul Dyson and archivist Julia Novakovic page through legendary game designer Will Wright's notes and sketches showing the earliest glimpses into the creation of the gaming juggernaut The Sims from Maxis.
The Dragon's Dogma 2 game director has explained why there is no online co-op and why it was never explored as possibility.
fine with me, I play these kinda rpg's solo anyway. With co-op I always feel like I'm on a timer and can't explore everything I want to and take my time because I don't wanna make the other person wait.
The first game wasn’t co-op. Fans of the first game weren’t asking for co-op. You have pawns to make up your party so you can have full control playing solo.
Having at least one human buddy to join your game as your pawn would be dope, but I'm not complaining.
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.
An interview with the developers of Capcom's Dragon's Dogma 2 about how the sequel came to be and the ideas that went into its development.
Looking forward to it. Going to have to dodge and weave through any spoilers this week like a professional boxer.
Sure. When Dragon's Dogma 3 comes out, the same thing will be said about current gen.
I'm sure Space Invaders from the 80's had a vision to become Helldivers, but couldn't because of the technology at the time.
What a load of bulldung.
Interesting article ,thanks!