Only SP: "Detroit: Become Human is a unique game in a few ways, and one of those is the way in which David Cage, the mind behind the game, opted to use music. Instead of hiring one composer to score the entire game, Cage decided to hire three: Nima Fakhrara, Philip Sheppard and John Paesano—one for each main character. This approach gave each character their own unique texture and sound, but also meant that all three scores had to be put together to make a coherent whole. OnlySP previously spoke to Nima Fakhrara about his work scoring Connor’s soundtrack for the game, and recently had the chance to follow that up by speaking to his colleague Philip Sheppard on his work for Kara, and how he came to be involved in the ambitious project, as well as his personal take on the themes of the game."
The composer and singer discuss the collaboration and research that went into the ballad and capturing Aerith’s singing voice.
How former PlayStation boss views gaming’s tumultuous time!
If you actually read the article it’s really insightful as to the state of the industry. You might not like the way certain things are going, but it’s a good look as to why.
"For single-player games it’s not the same exigency [as Live Service]. But if you’re spending $250 million, you want to be able to sell it to as many people as possible, even if it’s just 10% more."
The most I ever see is a shorter window from PS to PC. I never see Sony releasing on Xbox or Nintendo, even for their GaaS titles.
The original 'Super Mario Bros' for NES ended up on Atari, Spectrum, Amstrad, and Commodore 64 in frankly worse but unique versions, considering what