TIGW writes: "Large indie studios will have trouble adapting to the current climate."
It’s a sign not to stretch yourself too thin
Or actually doing the same thing over and over
It sounds like it was a case of gross mismanagement and an unhealthy toxic work environment more than anything else.
I think so too. I would not be the least bit surprised to see a lawsuit with the workers suing for their severance packages.
Apparently, through rumors, they basically lost money on everything they did outside of the first season of the WD. Batman was apparently a huge loss for them. It’s a shame, I enjoyed most the series they put out, but, it’s expensive to put out those licensed IPs.
Then they should have stopped relying of licenses and made original games Awful to hear I know but they never helped themselves
I was obviously a terrible business model... not sure why they would continued on making series after series of licensed stuff. Especially when others have had some success with original content.
One trick pony shows tend to get dull over time/
Bye felicia. Quantic dream does it better. Where your choices actually matter.
And cost about 2 times more than Telltales games.
You get what you pay for!
They don't have to cost more - look at the Council. That one has story elements and choices that follow you through and completely changes some of the proceeding chapters narrative and events. Also, Dreamfall - that came to consoles as one game but it was episodic on PC initially, that also has major changes at the beginning and throughout the game which steered the game in different directions. TT games were good back when they were doing point and click games like Back to the future and CSI - once every game became a reskin of The Walking Dead where in order to get the platinum all you had to do was play the game - it became boring. There was no replayability, no reason to replay them and the vast majority of people didn't even buy the games, they watched people play them online because TT was embracing people to stream their copies. They should have disabled streaming on consoles, put a blanket ban on footage on YT - like SEGA did with Persona - and offered more diverse storylines with multiple choices that matter. That would have pulled in more sales and made the games more appealing.
hopefully they can continue the Minecraft story mode series as planned, I'd also be interested in if Netflix and Telltale can get the Stranger Things game off the ground.
Dude they are shut down. Unless there is a magical unicorn back there making games, it’s not happening
It has been confirmed that the remaining staff will be completing the next Minecraft story mode game for Netflix (the only game that turned a profit for its seasons), Stranger Things game is on hold and they are looking for another studio perhaps to create it.
I don’t think it has anything to do with the “climate” or an “indie Anomoly”. Telltale did that to telltale, AAA indie can survive and succeed just as good now as they could in 2008. It’s not a fad that fades away, it’s a way to operate a business and many do it very well. Looking at telltale as a sign of the end times or the idea that we have to sift through broken crap to find gold is nonsense. Good games do well. If you make the same game tomorrow that you did in 2008 then your “luck” stat goes down with every year. Yes the market shifts, always, and so should creators. If you raise the bar it will be noticed, just like Telltale did with their first few games. It’s not easy to keep raising the bar. It’s harder as an indie without a doubt at least you go out own your own terms and not like visceral.
Is it? If they hadn’t spent so much money trying license other properties and instead just make their own games they might still be afloat.
Whenever a studio takes on these mass licensing roles they seem to bomb. Taking on 5 borrowed properties at once. Platinum went through the same thing and it took original content like nier to pull them out of the gutter. You can bomb hard as an indie studio and survive, that’s one good thing.
One studio closure does not mean hard times for all of Triple-I development, especially one that only did episodic work and picking up different licenses.
It’s real easy to arm chair quarterback and just crap on telltale for spreading themselves thin or whatever the reason is they had to close, but it’s just sad in my opinion. I have loved practically all of their games and was so excited for wolf season 2 and stranger things. I guess the final season of walking dead is the swan song.
Yes, let's ignore all the factors as to why the company closed and proclaim a situation exists when it doesn't Make an article breaking down the problems the company had and advise others to not do it, that all that's needed. There's no "sign of the times" here.
Not really. It’s a sign when you put all your eggs in one basket. They should have spread their wings and expanded to other game types besides just relying on one. And also expanding too fast.
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