Most Western-developed role-playing games tend to follow an exhaustively mathematical, under-the-hood dice-rolling formula. This approach has left behind a trail of infinitely deep, intricately detail-oriented, but perhaps not so immediately enjoyable, games that garner critical accolades from the hardcore but leave the less-committed scratching their heads (see: Baldur's Gate, The Elder Scrolls IV: Oblivion).
Fable 2 is that rare Western-developed RPG that manages to innovate while remaining immediately playable to nearly anyone who picks up the controller. It's a game of choice, as established by its risk-taking but somewhat flawed predecessor, and this focus expands in the world of Fable 2 -- not only can you take the path of good or evil, but you can also choose someplace in between. How Fable 2 accommodates these decisions is found in the open-yet-focused world of Albion, a setting for people who like freedom -- in moderation.