Some developers might choose to sacrifice one or the other anyway.
Disagree considering X has already achieved that feat in some games already.
You're living in a dream world if you think all games next gen will be 4k 60fps. You aren't getting that for a £400-£500 machine, it's just not happening. Some games will achieve it, but a lot of the biggest games won't, especially as the hardware gets older. There is a reason why games consoles are the price they are, it's because they have to make sacrifices to get the price low enough. Console CPU's just aren't good enough to maintain 4k 60fps, the graphics card is decent but those CPU's are weak and the reason why console's are as cheap as they are. If you want 4k 60fps for every game, then you're going to need both a top quality cpu and top quality gpu, and that would drive the price of consoles up massively. Even high end PC's struggle to maintain 60fps at 4k for every game.
I can see PS5 and Scarlett achieving 4k 60. Like I said the evidence is already in the X, if not then whats the point of next gen consoles?
Yes, I know the Xbox One X has games at 4k 60fps, but the Xbox One X is fresh, it's new and even then it doesn't play every game with this frame rate and resolution. In time, the only way the Xbox One X will be able to maintain 4k 60fps is if they scale the graphics back a lot, which would ruin the overall look of the game. I guarantee devs give up those extra 30fps before giving up better visuals, they will want their work to actually look good on modern consoles. What do you want, 4k 60fps for every title or a decent priced console? You can't have both. It's just not realistic to expect every game to work at 4k 60fps on the same hardware for 5+ years for £400. If you want this for an entire console generation, then it's likely you will need to pay double the price of current gen consoles or close to double the price at least.
I mean look at this gen, we all thought that 1080 60fps was going to be native, instead they jumped the fps and went for subpar or maybe native 4k 30 fps. This next gen is where im stopping and going to pc
Checkerboard 4K/60fps is feasible. the key for 60fps is more focus on CPU.
Someone gets it.
Forza 7 Native 4 K 60 Fps....The new Horizon 4 same thing also Who can forget Gears of War 4, 4K 60fps all of which are amazing looking and there are more... The X1X is already doing it, very well. So my Console cost $500, last year. X1X, still rivals mid to high end PCs. Sony and Microsoft, have to raise the bar. X1X has 40% more power than Pro. PS5 will have to be at least 100% more powerful than PS4, which would only make it 60% more powerful than the X. So I would say both next gen PS and Xbox should be more than capable of doing 4K 60FPS. Of coarse I have no idea what either company has in mind though. What would be the point of upgrading, if there are no real perks. One thing I want to see next Gen, is shorter load times. That would be nice. X1X does load, much faster than the S, but it would be nice to have no more than a few seconds to wait to play next gen.
@iplay1up2 Horizon 4 offers a performance or quality mode on the X. Pretty sure it doesn't do 4k 60fps at the same time.
Next-gen big-2 consoles will most likely feature a Ryzen/Vega-derived APU. It should be quite a bit more capable than this gen's console hardware. Frame rate is up to design and optimization. Devs can always choose to spend the extra power on prettier still images, at a lower frame rate. But 2160p at 60 Hz should be within reach for whoever has the talent and dedication. Of course, 1080p at 60 Hz should be cake. That's all I ever shoot for on PC.
So has the Ps4 Pro, but that is beside the point. You are entirely missing what the article tries to get through. Having 4k and/or 60 fps is a choice that developers will have to make. No matter how advanced the hardware gets there is always going to be a trade off and some, arguably most, developers will choose to focus their tech on something other than 4k/60.
That's what we explained about the X and why all games aren't 4K but no one agree. Now it seems acceptable because ps5 is on the same page....... people!
@alb1899 the PS5 will not be on the same page as the X, it's gonna be much more powerful. Considering Sony seem to be better at hardware, the PS5 is likely gonna be the most powerful next-gen console again. Microsoft can claim they won't let Sony have the power advantage all they want, but they have no way to know. It's easy to make this kind of claim when you're releasing a year later, but when both release at the same time, my money is on Sony. They obviously didn't bother with the Pro because to them, it was just a midgen upgrade and a midgen upgrade obviously didn't matter to them as much as it did to MS.
@alb1899 Who is we? Before the X came out, all I saw was people claiming that all games would run at native 4K and that is why it was more powerful than the Pro. It is more powerful, bur not to the degree that many people try to make it out to be.
It’ll be a waste of game evolution, there’s the PC landscape for the bells and whistles should you desire 60fps on everything. Next gen shoild have a larger focus on simulation due to the lack of cpu power this gen. If GTA VI has all buildings enterable with NPCs who have complete day and night cycles and a far more destructible environment I would take that over 60fps ANY DAY.
I think more or less gamers are in agreement about this. Focus on something tangible that isn't an inefficient use of the power. Getting native 4k is so damn inefficient right now. Games could look so much better if that power was put towards visuals or simulation.
Agreed, I wouldn't mind just staying at 1080p if it meant more destructable environment's, better physics, better AI, More buildings to enter in gta, like you said would be great etc.
Angelic dont let these arm chair guys ruin your opinion. I agree with you. If Xbox One X can already deliver 4K/30 in many games and some at 4K/60 then its only logical that Scarlet will imrpove on that. I don't know about PS5 cause PS4 Pro can barely do dynamic 4K and most games half the performance of X. I also think if you want that performance next gen be ready to drop $500/600 for it.
You're missing the part where the dev's can decide to use the power that would be used for 4k for even more visuals instead. Better Graphics are one of the main points of new generations after all. Most do that instead of trying to hit native 4k. native 4k at this point is just a talking point in the "console war". Why try for 4k if 1800p with temporal injection looks just as good and saves power for visuals?
When you start adding in new things like better lighting, more complex texture maps, better shading, and now potentially raytracing, it's not as clear cut as think that just because the power will be higher, it'll be able to achieve 4k/60 because the x1x can do it with some games now. Increases in game graphics from generation to generation is more than just resolution and frame rate bumps. All the things I listed above will show a better improvement than just bumping up the resolution if the games are still being rendered in things like 1600 or 1440 or whatever. Frame rate of course will always be up to the developer, and there are any number of reasons.why it could be lower, or variable. Some if that will have to do with maintaining resolution, other times it'll be up to what the developer feels is most important.
The part that you're not understanding is that both mid gen console are perfectly capable of 4k/60fps, that's not the point. Devs have to factor in other things as well, like how good the visuals look. In theory any game on X or pro could run at 4k/60 if the devs decreased the visuals enough. What we're seeing though is x prioritizing resolution, and pro prioritizing visuals. That's why games like gow and Spiderman look better than anything on X, despite the hardware power difference.
You clearly don’t know what the X and Pro are, they are mid gen upgrades which means they are still this gen playing this gen games, the PS5 and XBOX Whatever will be playing new gen games and every generation they push the graphics as much as they can and a little bit more resolution, NOT frame rates because they can’t do both in a cheaper system and they will always pick graphics and res over that. The only reason PC’s can have both is that you can chuck more money at the problem to overcome it. You will have to wait till the next mid gen console update for possibly higher FPS.
You know devs there's nothing wrong with 1440p/60, and I have a 4k hdr OLED tv. 60 is the main thing that should be achieved across the board when it comes to next gen.
The option. To choose between the two works ok in games that have it now. I don't see any reason to insist on 60 when some gamers prefer resolution. Some devs may feel that Frame rate trumps.resolutiom, or vice versa, but outside of a technical reason to keep the Frame rate locked, an option is always ideal
I believe they're saying that it won't yet be the standard. Still a ways to go.
You obviously don't know anything about consoles, gaming or technology if you're talking rubbish like that. GTX 1080TI is now around $650 since Nvidia announced RTX series. Even the 1080 can't do 4k 60fps consistently on every single game and that's a powerful card but you're expecting it from a $500-$600 console next gen. GTFOH and stop living in la la Land.
One X games are made within the parameters of this generation's titles. You're not going to get anything like a maxed out Star Citizen on X, I promise you that. One X is impressive hardware, but your argument is like me saying "PS4 already runs The Last of Us in 1080p/60fps" when games made specifically for PS4 rarely hit both targets at once. If you build a game for One X from the ground up to take full advantage of the hardware , well, good luck.
The x is pushing Xbox One games with more makeup. Both the pro and x have achieved 4K 60fps... but it comes down to the type of games and their assets. In order to get the game to 720/900p on the Xbox one, assets are tweaked to reach it. Then you just throw on 40gb of 4K textures and boom.. Xbox one x games. Most AAA Xbox one x games are dynamic resolution but the pr spins it with “reaches” 4K then just say 4K. That is on games that are barely next gen due to the limitations of the Xbox one. Yes, they look great, but it is the exact same game that is on the weaker Xbox one but with makeup.
A majority of those games are original Xbox or Xbox 360 games not many current gen games can run games 4k 60fps DOOM struggles none of the consoles will hit 4k 60fps for quite sometime.
There's more to graphics than framerate and resolution. It's all a balancing act. Some may want to push more effects and more detail over framerate or a full 4k. As the one line in the preview above states: "Some developers might choose to sacrifice one or the other anyway."
@angelic, think your gonna be disappointed tbh lol. Anyhow great graphics aren't just defined by resolution and framerate.
How can you say "some" and-know what? Nevermind.
Anyone who has seen multiple console generations should know that some devs will put more resources into graphics than framerate
This. Gamers expecting 4K/60fps for every game next Gen are fooling themselves. Developers will decide what's best for their game. If 30fps wasn't playable, it wouldn't even be an option. 60fps is preferable. But not going to happen ever time. Captain obvious gaming bolt.
True and to be honest I prefer things the way it is. Games like Uncharted 4, God of War, Spiderman etc wouldn't have looked as good visually at 60 FPS
Yeah the X can do it for some games so next Gen should be a able to for many games.
And for some games that's perfectly fine. I'm one of those people that doesn't notice big performance differences in 30 and 60 fps. So I'd likely prefer resolution over frame rate. There are some exceptions, like in fast paced games, but to me, even first person shooters or third person action games are usually fine in 30 fps. Ultimately, the better looking image is more impressive for marketin g, and high frame rate is hard to show. Which is why many developers focus on graphics
Yeah it is way easier to showcase graphics over higher frames especially to those people who don't play games regularly
It's good that devs have rendering methods now like checkerboarding that can save resources and still look almost identical to 4K and other native resolutions
That's what they probably do next gen to get as much 60 fps as possible. Still ridiculous how long we are stuck in 1080p. The technology is much slower the last few years than it was with the jump from SNES to PS1 to PS2 to PS3
The sweet spot is going to be 1440p 60fps for more demanding games.
It would be nice if next gen consoles at least gave gamers the choice of resolutions like on PC. These performance and resolution "modes" are so limited.
On the ps4 end, a lot of recent games this year give you that option. Im sure this will continue next game.
Yeah they spitting out next gen articles left and right, it's getting old.
I think a decent amount of games will achieve 4k60 on the ps5 and Scarlett. The real pipedream that won’t be achieved next gen is ray tracing. That won’t happen on consoles for a couple gens
there will always be a fps to graphics tradeoff, just look at pc, and thats okay. I think in half of the games at least i'm with 30fps with ultra high graphics settings.
Imagine my shock, lol. So many people forget that actual visuals eat up overhead as well, it's not just res and fps. What happens every console gen? The resolution goes up and the fps stays the same (for most games). It's because they're prioritizing visuals over frame rate. Personally I think it should be 60fps>visuals>resolution , but in reality it seems to be resolution>visuals>fps (though I would argue that Sony first party alters this slightly, with their use over checkboard rendering to decrease overhead, prioritizing visuals over pure resolution, that look as good as God of War and Spiderman). No matter how powerful your hardware is, devs will always prioritize certain things over others.
this is because 8k will be the standard. oh the vicious cycle
Doubt itll be the standard. Im sure therell still be some games at 1080/30fps although with crazy good graphics. 60+fps will probably never be the standard though. Most devs focus on graphics for consoles if youve been on consoles only this whole gen lol. I just hope that 1080p and a very stable 30fps is the standard. Still many games this gen that do struggle a stable fps.
Sure bump the res up a bit but I want other stuff to be better. Shadows/lighting/anti aliasing etc. 4k 60 is not the end all be all IMO
Honestly,I would rather devs say fuck 4K and go for 60fps and the highest resolution possible..I mean,I'm sure games like Spider-Man,God of War,Uncharted 4,Horizon Zero Dawn would still look great running on the PS4/PS4 Slim..the frame rate should always come before 4K resolution..if next gen console could achieve 60fps+2K that would be great but as advanced as games will be getting mid to the end of next gen that might not even be possible..unless of course they do like they have done this gen with the mid gen upgrades
I'm not buying the Scarlet unless it can do 8K graphics.
It will have to be the current target because the Pro and X at some points can provide it. My guess is they will add the extra features such as dolby features and HDMI 2.1 for better picture/sound with premium Tvs and the tech the new cable offers which actually provides a small upgrade in motion.
I'm honestly hoping for incremental upgrade. That, along with backward compatibility for games and accessories. I feel like I won't be forced to upgrade right away. It feels like I just bought my Pro and my X.. to have to dish out all that money again in a year or two will really hurt. Especially if the controllers (Elite) and headsets aren't compatible.
I think that we need more AI in next gen games. Something like Cyberpunk. Crowds going to work, being aware of your presence, your quests, your decisions. Ray tracing can also be broken down to do only shadows, or only reflections in different scenes. Smaller areas but more dense with content. More geometry all around. 4k is such a waste.
i don‘t care for these specs. i do very much care about developpers going the extra mile or avoid developpers who are delivering the same old stuff not taking any risk at all. 4k/60 would be nice to have if they upped their game a little bit. right now the gaming industry is floating dead in the water. too many cashgrabbers. so, if another gadget is able to display 4k/60 i at first take a good look at how competent the developpers are for that gadget. technically i should own a xoxbox, but reality says i am not among their target group as a serious gamer. the same goes for the switch. technically i should own one, there are a few games that may be worth the while, but practically i would rather chop my own hands off before giving another dollar to incompetent and clueless nintendo. so gtfo with your horniness for specs.
This is no different than this gen or last... Hardware that is a fixed spec will always have its limitations and so developers will be able to maximize the hardware in One Direction or the other or trying balance. Even this generation with the new iteration X and pro Hardware we have developers who sometimes are making trade-offs and upping visuals with sacrificing frames. I don't see why anybody would think that would not be the case in the future
Not surprised, because this is what I expected, I've mention here multiple times we probably won't get 4k let alone 4k 60fps.
I think 4k resolution will be a pretty standard setting for most if not all games but I don't think 60fps will be standard by any stretch. I think 4k 30fps will be the primary setting for most next gen console games.
That's very possible too, but the lower FPS might be more tolerable if free sync is added in (I assume it will be). Here's fingers crossed that the Ryzen/Navi APU is better than expected.
Regardless some games will look beautiful 4k 60 or not
Maybe not 4k 60fps but 4k 30fps for sure.
Just bring good games is all I ask. They look amazing as they are now.
60 FPS should be priority #1!
I honestly think 4K/60 is a reasonable expectation. How ever I would argue that evolution in game design and more complex mechanics Is where we as an industry should be aiming (ie. greater environmental destructibility, better multi-player functionality, ect.) The industry has been really hung up on resolutions and frame rates rather than game play experience and immersion.
PS5 and XBOX Scarlett not being 4k 60fps is a deal breaker for me. As consumers we should be able to pay a premium for advanced technology going into 2019/2020. I really dont understand why they continue to keep the prices of consoles at $450.00 - $500.00. Im willing to pay $600.00 for a console with a better CPU and GPU. Its funny a lot of us will spend $1000.00 for a cellphone, but wont pay a premium for a console.
If they sold it at $500-$600 it would sell terribly because that's out of the average consumer's budget, perfect examples of that is the Xbox One and PS3.
I would disagree, the Xbox One X was supposed to be for a nice market, but it is selling very well. The xbox one and PS3 sold poorly because the competition was similar for cheaper.