If the purpose of the game truly is to teach people a lesson about fate, then Peter Molyneux is no less malevolent than the old fakir in "The Monkey's Paw." Fable II promises much, but in the end delivers a sledgehammer message about good and evil, about predestination and free will. It gives gamers wealth, power and fame, but forces them to pay the price every time. It would be childish to ask for more, because this is exactly how life works. But it's hard not to wish for a little something more -- friends, family and companions worth making such sacrifices for.