Game Vortex writes: "Sid Meier's Civilization IV: Colonization is a good looking game as far as turn-based strategy games go. It's got just enough detail at the widest view to be interesting and to entice you to zoom in to see what's happening. At the same time, units remain large so it's a bit easier to see what's going on. Several viewing modes also let you cut down on the level of information and the number of symbols displayed if you'd like to simplify it further. When you speak to someone, you'll get animated portraits of important figures like tribe leaders or neighboring colonists. These are exaggerated and slightly cartoonish, and show emotion based on how your conversation is going. It's just an example of a simple touch that keeps you interested in what goes on.
The music and sound effects here work together nicely to create the right atmosphere. There are flutes, drums, your basic "revolutionary" type of music. When you zoom in on a city, you'll also hear the din of street noise and music. There's no speech outside of the short lines the colonists say when you select them, but then it's not needed. Overall this feels like a classic game: no unnecessary elements, just focus on gameplay."