Tom writes: "I have to admit something straight from the off here, 2008 saw me fall for the hype over and over again. Timeshift, Brutal Legend, and Kane & Lynch, all got me with thinly veiled promises and in your face marketing campaigns. One game in particular though grabbed me from the very beginning and hyped me right up to release. Too Human.
Ten years on, Too Human remains an interesting tale of what can happen when development hell hits a company."