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Nintendo rejected a Metroid pitch by Sega

Nintendo rejected concepts from F-Zero GX team at Sega for a Metroid game in the early 2000s, said Sega producer Toshihiro Nagoshi.

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FallenAngel198492d ago

Not as egregious as Nintendo rejecting the idea of Samus fulfilling her profession.

Retro Studios planned on having Samus fulfill more of a bounty-hunting role in Metroid Prime 3, namely, by having the player pick out actual bounties to go after. The higher-ups vetoed this, in part because of the genre shift for the series it would entail and in part because Samus doesn't really fit the role of bounty hunter to a T. The guys at Retro jokingly referred to her as a "pro-bono hunter" instead. There's also a story about how when Retro Studios made the suggestion, Nintendo's Japan-based officials were horrified at the suggestion of Samus becoming a "murderer" and being paid to do this; apparently "bounty hunter" wasn't quite the most accurate translation of their intended title for Samus Aran, which is ironic considering that her clearly stated mission in Metroid II: Return of Samus was to commit xenocide.

Einhander197191d ago

Sounds interesting, would of been good to see what sega brought to the table.

91d ago