During his keynote at the opening of Devcom today, God of War game director shared many interesting tidbits on the behind the scenes development and the making of the game.
i'm glad for him, glad his vision turned out to be the best thing to happen to GOW since GOW
Except that God of War no longer feels like God of War. "One team member even said he was ruining the franchise" I'm not saying that they've ruined the franchise, but I get where this team member was coming from. The game kinda kept is aesthetics but lost its unique identity in the process. I'm only a few hours in but I don't feel like I'm playing God of War anymore, the combat system is just completely different from what it used to be.
I thought that at the beginning of the game but the more you play it the more you realize it actually kept quite a bit of the god of war DNA. Keep with it and you will see.
The more you play the .ore you realize its essentially the same with far greater control. No one who actually plays the game would say it's been ruined.
It’s easily a gow game and the more you play the stronger that feeling gets
I was like why the change in gameplay when I first saw the game in E3. then after playing the game I was if you gotta change the gameplay mechanics with something equal or better then I am fine with it.
After you get *spoiler* you have that GOW feeling
The combat still feels like God of war just a bit different. Although the identity of God of war has been changed a lot. From being Action packed and fast to being slow paced,, and the bosses overall except for the baldur fight dont compare to the previous games. Even the story left more to be desired personally
@skull. Do you just go to articles and downplay everything? Every article about a sony exclusive and there you are saying how shit it is. Why dont you go to articles about games you like and be positive? You are toxic and the worst memer of community by far, you just type absolute drivel. You're only a few hours in, well ive platinuled every gow and i can assure you it feels exactly like gow should. Especially when you get the blades. You can even remap the controls to calssic so the blades feel exactly the same. It would be like saying mario 64 didn't feel like mario. It did , it just evolved the formula. If you don't like it fair enough Thats your opinion. But in my opinion its exactly what the series needed and every aspect of the game, minus the puzzles blew me away. My game of the gen.
it is still God of War regardless of no fixed csmers angles, which is the only thing you might miss in this new game. Every thing else stills feels like it. Sants Monica even brough the blade of chaos back yet some people still want to say that. I’m glad Cory decided to take the series to a new direction gameplay wise, otherwise I would not have enjoyed it as much. The greek era is done. Time for something new. I wish even more stablished games did this
Can you block people on here, so their comments dont show? If you can, would someone be kind enough to tell me how?
@numbskull You don't have a PS4 so quit trying to download one of the highest-rated games in history. "Wahhh itz not lyke da uther gadz uf warz" We're not falling for the concern troll.
Keep at it, before you know it you’ll get that feeling back, you’ll see.
"except God of war doesn't even feel like God of war" Xbox fanboy downplay starter kit. What are you going to say when GOW sweeps GOTY left right and centre? Can't wait to see your damage control. Also, how hilarious that you try and use this quote "One team member even said he was ruining the franchise" to suggest it has lost its character - LMAO, bruh, you realise they are talking about early development stages over here, and they are saying all this in the wake of its success? Quickly go onto metacritic and refresh your memory on its critical reception. Also, if it doesn't "feel" like Gow can you give me an explanation as to why it's the fastest selling PS exclusives in history?
""One team member even said he was ruining the franchise" " Skull 521 Its obvious people will have problem when you reboot a beloved franchise but then after a lot of Nos and disagreement. Everyone understood Cory's vision and now its the best selling game on PS and one of the best games out there.. The combat this time changed and IF only you are not lying and have played the game you will understand why..
quite obviously you didn‘t play the game to the end
Like u ever owned a PS4... U re on every PlayStation articles. U re just A sad little Troll .
Once you get to a certain point in the game you will say "holy crap, this IS GoW!!" I would be shocked if everyone didnt feel like this early on. For me, I spent maybe 20 hours or so toiling around without advancing the story I'm not sure that is the way to go. Push through the story and you have that "ohhhh " moment.
It will never feel the same with the new camera angle. It just never does. Also the lack of big combos never gets better since most of the cool moves are tied to a cool down timer. The bosses also are probably the weakest bosses since the very first game. All that said though, it is still a really great game... just don't expect it to ever feel fully GoW.
Cry me a river. Your contrarian “too cool for GoW” opinion doesn’t matter
And here is mister negative to all what Sony does. That you dont like the game is not strange. For me, and the most of GoW players loved what Cory and his team did with GoW. And when you see how many copies are sold gamers disagree with you. I can say that that is your prejudiced point of view. You only have to read your comment history and you can not deny that you have an agenda.
So much true!
@jinger. Im guessing you are just randomly tapping r1 and r2. There are some sweet combos you can do in the game, just have to learn them and use them
@Jinger Then Explain this —-> https://youtu.be/uMNVcSKo2N...
You're absolutely right. The gameplay is different. The theme is different. Everything is different now. Kratos told you not to dwell on it yet here you are. 😋. I think his team made lacked vision at the time and probably has a lot more of it now.
@aspiringProGenji That is cute and all, but that is nothing compared to the old games. @Goldby of course I was doing the combos, I couldn't have beat it on Give Me God of War without becoming proficient at the combat system. I know you guys like boost up this game like the combat system is amazing, but here is a refresher of how bad ass the old games are in comparison. https://youtu.be/DjTG5LpaG3...
I have loved and played EVERY God of War game to the end EXCEPT the recent reboot. I bought it on release played about half way through the game and just got bored. Still have yet to complete the game because it feels less like god of war and more like other games in the genre (tomb raider, uncharted but with melee weapons). Not much of a variety in the enemies you face, MUCH less blood. Also no tits, not 1 single tit in the whole game... lol (this is a bit of sarcasm...) but seriously where are the tits?
@Jinger Soo what i get from your comment that you weren't very good at the game because i was doing combo left and right plus all the cool move with runes and i got the plat and finished it on GMGOW As a fan of old games the new one is far better
The old games were fast but there was no depth. Ascencion was the one with most depth yet fans were supposedly tired of the formula. This game now has depth and the combos are still there. If you still prefer the old because the combos were easier and it was more button mashing then sure, that’s fine. But the series is much better in the direction is going with added depth and RPG elements in its combat. The fast pace and juggles are still there, but now you have to actually keep it up not just button mash, and I already showed you a video of how fast you can go with it Your video is not bad either but mine proves the combos and the fast paced action are still there
AspiringProGenji Yeah when God of War: Ascension ( i was one of the few who played it) came out i was pretty much done with GOW i was so sick of the same combat over and over and over and how repetitive it become Thank god for the new one One of the very few developers who dared to change things up in their games series
You're on a roll, aren't you? On every Playstation related article, projecting your 'fake' concern. Doesn't it get old? How is 'God of War' not 'God of War'? Explain.
@doggo84 gow may not be goty, I read the metacritic reviews, most critics gave 10 why this is the best gow, not because it's perfect, it even split reviews of the critics as best ps4 game with bloodborne,
@Skull "The game kinda kept is aesthetics but lost its unique identity in the process." I'm actually glad they switched it up as they did, I thought by part three of GoW the formula was getting stale and old. GoW needed something different to set it apart from the original trilogy. I like the more semi open design of this game and the combat even though not as fast paced and arcade like of the past games is still fun. My only real complaint would be the small amount of content/enemies/boss fights in the game. But definitely keep playing, it's a really good game.
The good part is that the combat is system is one of the best in any modern day game! You can easily hack yourself to the next part in the old GOW (on easy to normal game mode). This GOW actually makes the combat worth learning and experimenting. I know they are going to keep add to that in future installments!
I felt the same way because your attacks are so limited at the start. There is a point though where you will change your mind.
There were plenty of gamers, including me, who are also genuine God of War fans, who weren't exactly willing to delve into a 7th outing like all the previous games. Franchise fatigue is the biggest worry any game and its developpers can have. Now God of War is set for the 5 next or so games as it is now, then a time will come to rejuvenate it again probably at some point in the future. But for now what they've done with it is a big breath of fresh air like we very seldom see in this industry. It's interesting though, I never would've thought Shuhei Yoshida was that committed to the development of the game. Looks like the guy didn't steal his place at Sony Interactive Entertainment!
Love the game. It got me into the series, and kept all the classic's fans happy as well. Thats what you want to see
To each his own but i would always choose one of the older GoW games if i was forced to play one title in the series.
The old GOW games were full of unnecessary block puzzles and the story line is so jumbled that I can't remember what happens in what. The older games were great for their day but they can't simply compete with the new game in terms of solid story telling and character. The one and only thing I really enjoyed more about the old games than this new one is the battle with the Colossus of Rhodes. It's pretty much the only memorable thing. The other tidbit that it does better is the Rage of Sparta. The new one feels entirely useless as a means to getting rid of overwhelming enemies.
I like GOW better than GOW...But they both aren't as good as GOW
Ranks as one of the best crafted games of all time in my book. It does everything extremely well from combat to story to graphics to music to enemy design to EVERYTHING.
I think its pretty rough actually, but its fun and the non interactive bits are very well done. For many gamers story is the most important part, and they dont mind being a spectator so this game made them happy.
Lol please explain what makes it rough
Yes I'm curious as well
Oh look, a Nintendo fanboy regurgitating a cheap talking point. This is the same crap that we've seen since the Wii - Nintendo fanboys (not fans) take a game's strength (be it graphics, story, scale, etc) and paint it as invalidating or being extremely detrimental to its gameplay. All of this because they simply can't handle a game on an opposing platform getting praise. How is God Of War a game about being a spectator? That's not remotely true. Who do you think you're fooling? The love of this game is directed as much at the gameplay as it is the story. GOW's gameplay is phenomenal. You could play God Of War for an hour or more and not get a cutscene (especially if you focus on side missions).
I've heard it called a few things, but rough? I'll only need 1 example to be satisfied. It's a masterpiece in game development.
It's as rough as one smooth continuous shot. Really, you fanboys make yourselves look stupid trying to downplay GOW.
Lol troll. How about this: Make. Something. Better. Or just continue to live your life as a small, contrarian voice on the Internet. A life devoid of meaning. A person who will not be remembered.
Sure here are some. 1. Invisible walls in 2018 2. When starting an animation Kratos often gets caught on an invisible wall but he keeps running and then stomps. 3.Camera is pretty bad at times, you notice it when more enemies are on screen 4. some enemies are poorly designed and are just annoying to fight (trolls). And yes it does make you sit on your hands a lot, many games tried to move away from this over a decade ago but here it is again. I don't want to ever not be in control of a game I'm playing, millions feel the same way. I would still give a 9/10, but I know the next one will be much better. They did many things well and overall its a great game, but it has flaws that I find hard to overlook. And like i said before, if story is your main want in a game add a point.
@Kevnb Most of your concerns are personal based. Invisible walls... come on, who cares, I get it, but that doesn't take me away from the experience. You are trying to find something wrong. I never had a problem with the camera, you just need to be aware if there are a lot of enemies around. There SHOULD be annoying enemies that you fight, not all enemies should be a walk in the park.
I agree, but the next one will be better. has more epic bosses and better battles against other types of enemies, plus more weapons
And to think, the end result is simply a masterpiece, no surprise there. While there are certain aspects of the prototype gameplay I wish couldn’t stayed into the finished game (certain animations etc..)the end result is the complete package. Great story told with fantastic voice overs/performances/one shot camera. Fluid, fast, and brutal combat, and music that just hits so strong at the right moments.
its still kind of rough in many ways, but its fun, looks nice and people who like video game stories are drawn in. I mean for example when you get the prompt to press in the analog stick the animations can be downright wacky if close to a wall. I still liked it quite a bit, but it felt like a ps2 game with shiny graphics. I also don't get why we still have pretty much all story elements presented in a non interactive way, for me it really takes me out of the experience. But I still bought it and liked it, it was fun even if I started to want to skip much of the cut scenes after a while.
Of course Im getting disagrees, but its the truth. The game feels very limited imo, but it uses its smaller scope and invisible walls to look as detailed as possible and tell its story. If you are really into story elements, don't care if you have to just watch much of the story, and you dont mind limited interactivity and slightly clunky combat, you will love this. It really nails certain elements in a way that story driven fans will love. It kind of reminds me of uncharted, where you have these gears of war type parts (replaced with a slightly dark souls like combat) in fairly small areas combined with annoying climbing (similar to god of wars boat traveling) and overly simple puzzles, but the star of the game in both cases is mostly the parts where you dont play. This is why I say this god of war game feels like a naughty dog game, they have basically the same gameplay loop.
It’s combat is nowhere near clunky which is why reviews said it was one of the best combat systems in years
I thought they pulled it off amazingly with the change, but I can understand what you are saying. ****spoilers*** The one part of the game where I felt it was “limited” had to be the dragon fight, because the fight itself felt it needed to revolve around Kratos movements versus the other way around, like in past god of war games where Kratos needed to adapt to the constant changes in a large scale battle (like in the opening of god of war 3) Despite being excited for this fight I thought it was by far the weakest in the game.
How is your opinion the truth? You are obviously in the extreme minority with your opinions that it is rough and that cutscenes hamper your immersion and experience. Use some critical thinking and ask yourself why are so many disagreeing with me?
“but the star of th game in both cases is mostly the parts where you dont play” I respectfully disagree completely. As wonderful as the “none playing” sections are in the game (one shot camera cutscenes) the combat is brutal, fast, and fluid. I don’t see how you’d find that clunky or just the general gameplay clunky at all. Combat was praised in the reviews. Also, I kindly suggest you (if you still have a PS2 anywhere) pop a game in & play, than go back to God of War on PS4. I think you’ll see a real difference.
If you like "reviews" without any supporting/contrasting examples where individuals attempt, unsuccessfully, to present unfounded and statistically flimsy talking points as "evidence," you'll really enjoy these pieces (of garbage) written by kevnb. If you don't mind limited intelligence and slightly (extremely) lazy trolling, you will love this! It really nails certain elements in a way... Need I go on?
Just stop trying, you're failing miserably
Oh really, anytime people praise the game they talk about the graphics and story first and foremost. I dont really care what the reviews said, the game is quite rough around the edges. I mean how can you call kratos running for a few seconds stopped by an invisible wall and then stomping not clunky? Hell the fact that they have invisible walls at all feels clunky to me. Mind you I still liked the game, people are acting like I said it sucked lol. Its a strong 9/10 game, but add a point if story is what you play games for.
@gobluesamg because I'm on N4G, a large percentage of gamers here care about story over everything else. The community here also hates MGSV and Breath of the Wild for example, even though they are fantastic games.
kevnb "Oh really, anytime people praise the game they talk about the graphics and story first and foremost." Just stop lying it's too much now I have been to alot of sites and forums and never seen any one praise the story/graphics and not the brutal, intense gameplay...pretty much it combat system is loved by everyone No review or gamer did that praise the story or graphics alone And you give it 9/10 which means you loved it and that's great but just stop with the BS And get out of N4G more
@TheKingKratos give me a break. I didn't say it wasnt fun or it was bad game, just that its a little rough and limited. Im sure the sequel will be a near perfect game.
Dude i don't care about your opinion on the game being fun or not and as i said already you loved the game or else you wouldn't give 9/10 I only commented on the part where you said the game is getting praise because graphics and story which is a big fat lie and you know it.
No one agrees with you. Why is it so hard to give credit where its due?
The only part about the combat with the over the shoulder view that got annoying was roll dodging out the way of an attack and into a wall or pillar that you couldn't see because of that camera angle. Especially when trying to fight enemies that were a few levels above you but easy enough to get their patterns down to defeat them. "It really nails certain elements in a way that story driven fans will love." Agreed, i like how they didn't break for load screens, but instead hid them behind cut scenes or when you shimmy through rocks automatically to another section of the map. The immersion was never broken throughout the game because of this.
"I only commented on the part where you said the game is getting praise because graphics and story which is a big fat lie and you know it." Its not? Those are honestly the first things everyone praises about this game. The presentation and story is what makes this game special. Even in pretty much every review, they talk more about the characters, story etc than anything else. If they took away the story elements the game play alone wouldn't get it this reception, people wouldnt give it a pass for things like invisible walls and the troll fights.