Shacknews had a brief sit-down with the gameplay director during QuakeCon 2018.
I didn't realize Rage 1 promised the dumbest hairdos imaginable
If you don't like mohawks, you better not watch The Road Warrior.
It really needs to stick the landing after the first one flopped hard and then this sequel no one asked for came out of nowhere. Still hasn't really shown anything to catch my interest yet but always hoping that an underdog comes out on top.
The first Rage was rough around the edges but it's core elements were all very well done. I seldom come across a game that makes using every weapon a necessity like Rage does, which made the combat elements pretty damned fun. The AI was engaging, the story was interesting, and even the open world concept was passable for ID's first attempt at one. I have to say that having a solid base to work off of definitely makes the sequel promising. Having the developers who are involved in Rage 2 makes it an exciting prospect for sure because these devs have the skills to polish the sequel.
Well I raged at how bad that reveal trailer was. I also raged that they put money into this instead of something good. So that's something.
Looks hella amazeballs to me 😍
well of course as a game dev thats interconnected with said game you have to say that O.o game has looked like its trying sooooo hard in almost everyway that turns me off of a game up to this point honestly ...
Thats such a stupid statement, cause according to that the 1st game already should have done that. Release the game and your customers will decide if it delivers on the promise that you broke with the 1st game.
I didn't like rage 1 but rage 2 looks like doom and fallout had a baby I'm actually pretty impressed with what I've seen
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