Cole Stryker writes:
"The game could have used more variation. More enemy types and more varied quests would have been welcome. There are only four basic mission types. I would have liked to have seen a little more variety here. Also, why not incorporate the motion controls to include drawing? After all, the game is about painting. Though the head-smackingly unnecessary and even frustrating waggle functionality could easily have been left out, it's a game that finally gets the philosophy of the Wii (at least, what that philosophy should be), and as a result, it's one of the finest games to grace the platform yet."