Gameplanet writes: "I bet you are thinking Dawn of War II is a real-time strategy (RTS) game. You can be forgiven for thinking this, because that's what the first Dawn of War was, and the sequel looks like an RTS game at first glance. But it isn't really an RTS game.
Relic sees the RTS genre today as becoming stagnant. They're all more or less the same, and rarely involve new concepts to overcome the same learning curve, which can be quite intimidating if you are new to the strategy genre.
With Dawn of War II, Relic aims to take things to a whole new level, effectively blending elements from RPG and RTS (or rather, RTT - Real Time Tactical) genres. It uses a similar cover system to that found in Company of Heroes, along with an updated Essence graphics engine, but adds even more destructible cover."