Insomniac Bryan Intihar revealed the biggest challenge the studio faced during the development of Marvel's Spider-Man (out soon on PS4): combat and melee in particular.
Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
oh that;s interesting, cant wait for this game!
I hope it's not just another combat like the Batman games
I’m so sold on this game, and I like how they focused on creative web based attacks and environmental interaction as opposed to just making a brawler.
anyone who has played sunset overdrive should well know that spider man will more than exceed expectations...Insomniac has experience with great open world design and traversal.
This Spiderman game look fantastic. release date not soon enough. .....
cant wait next installment ps4
R&C hope it is up your arsenal.