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230°

Insomniac Reveals the Biggest Challenge During Marvel's Spider-Man Development

Insomniac Bryan Intihar revealed the biggest challenge the studio faced during the development of Marvel's Spider-Man (out soon on PS4): combat and melee in particular.

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Community2078d ago
Cybermario2078d ago

oh that;s interesting, cant wait for this game!

ccgr2078d ago

yeah it looks promising

NecrumOddBoy2078d ago (Edited 2078d ago )

The level of detail and diversity and the combat is just astonishing. You have a dozen different ways to tackle any scenario at any time which is more than any other superhero game has ever given us. Insomniac nailed Spider-Man and Peter Parker's arrogant cockiness in combat to the T. I love how they streamlined hand to hand combat, web and gadget combat, transversal, environmental interactions, Quick Time events, and stealth all into one solid system. It's truly (no pun) AMAZING!

doggo842078d ago

Bring on September 7th I'm super hyped!

Imp0ssibl32078d ago

I hope it's not just another combat like the Batman games

KaiPow2078d ago

It looks like there's a *lot* more environmental stuff than any of the Arkham games.

At least there won't be any awful tank sections I hope! 😂

zivtheawesome2078d ago

from all the previews, it seems like while it is visually similar to arkham, it is in fact very different and much better, so you shouldn't worry about that.

CobraKai2078d ago (Edited 2078d ago )

I’m so sold on this game, and I like how they focused on creative web based attacks and environmental interaction as opposed to just making a brawler.

thegamefox932078d ago (Edited 2078d ago )

anyone who has played sunset overdrive should well know that spider man will more than exceed expectations...Insomniac has experience with great open world design and traversal.

Razzer2078d ago

Ironic that Sunset Overdrive turned out to be a nice practice run for Insomniac and Spiderman.

doggo842078d ago

Yes sunset overdrive is a great game indeed

thegamefox932075d ago

One of the most underrated open-world games ever made this generation. Too bad insomniac decided not too make it multi platform.

Retroman2078d ago (Edited 2078d ago )

This Spiderman game look fantastic. release date not soon enough. .....

cant wait next installment ps4
R&C hope it is up your arsenal.

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60°

WayForward Director Says Nintendo Changed The Way He Looks At Making Video Games

Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo

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nintendolife.com
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While we understand that Game File can't be the main source because it requires a sub, please do add it as credit URL as it is where the quoted portion is from https://www.gamefile.news/p/nintendo-wayforward-advance-wars-yars-rising
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90°

Delta, a new all-in-one Nintendo emulator launches for iOS

The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.

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overkill.wtf
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jznrpg17h ago

How long until they get sued and it gets taken down? I say a month or 2

PRIMORDUS17h ago

Sued for what? It's just an emulator no ROMs are with it. ROMs are easy to get anyway, but with iPhone you can't just copy and paste like Android unless it's jail broken I think. Anyway Nintendo should be more concerned with their ROMs up to torrent for years for all of their concoles, but then again they can't do nothing about it, they never will and I love it. 🤣

NotoriousWhiz15h ago

As long as it isn't emulating the Switch, it'll be fine.

RonnySins15h ago

Naaah! Don't want to waste time emulating on iPhone.

Knightofelemia14h ago

Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.

70°

Cord Smith on the dreamy world of indie game Always In Mind

Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.

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