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60°

Fallout 76 and What Makes A “Real” Fallout Game

Does a huge open world with scripted characters and scenarios make a true Fallout game? Or is it something else entirely?

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Community2084d ago
mkis0072084d ago

Character and ambiance. I just don't have high expectations for Bethesda to be able to build a world with that atmosphere without those special characters. I'm sure the world itself will be pretty, but it's worthless without stories to back it up. Prove me wrong Bethesda.

70°

Fallout 76 – Over Five Years Later

GB: "After its disastrous launch all those years ago, many players are rediscovering Fallout 76 and how much it's improved."

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210°

What Made Fallout 3 One Hell of a Game?

Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.

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Community1d 16h ago
ZeekQuattro2d ago

For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.

-Foxtrot2d ago

Tons of reasons

But my silly little one…hunting for unique weapons and armour

Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.

Yui_Suzumiya1d 2h ago (Edited 1d 2h ago )

I remember during my first playthrough of Fallout 4 back in 2015 I somehow got an automatic combat rifle that shot explosive rounds by defeating a legendary creature. Unfortunately that was the only playthrough I ever got that weapon. It's a shame because it was absolutely epic!

Vits1d 16h ago

Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.

EazyC1d 14h ago

I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.

I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.

Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.

Tody_ZA1d 13h ago (Edited 1d 13h ago )

Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.

I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.

Fist4achin1d 9h ago

There were some side quests that could yld have been developed into an entirely separate game. Some great writing there.

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210°

Fallout 76 players want Phil Spencer to aid in the game’s development

Fallout 76 fans are calling on Phil Spencer to aid in the development of the game. They want more map expansions and the ability to visit other areas of the USA.

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-Foxtrot2d ago

Or maybe get a new single player Fallout game out so we aren’t waiting until the 2030s

MrBaskerville1d 15h ago

Not gonna happen. Will probably be out 5-6 years after TesVI, which isn't coming anytime soon.

Even if they asked someone else to do a spin-off it would take atleast 5 years from now, if we assume they haven't begun allready. It's weird they didn't atleast attempt to have a game ready for the series launch.

lazyboyblue1d 10h ago (Edited 1d 10h ago )

I heard Microsoft are quite rich. They should spin BGS off into 3 separate full size studios. Then rotate their big 3 ip's between them. So staff don't get bored. Or rotate staff.
Minimum, they need to increase the size of Todd Howards existing team. Like, double at least.

Barlos1d ago

@lazyboyblue I heard this too. I think they've got a couple of quid

Zeref1d 15h ago (Edited 1d 15h ago )

Bethesda is busy with Starfield and then Elder Scrolls 6.

The only other studios that I would trust with Fallout are Obsidian and InXile.
But InXile is busy with Clockwork Revolution and another game that hasn't been announced. Obsidian is busy with Avowed and then they'll do Outerworlds 2.

They'd have to have one of them drop their next project for Fallout. Which imo is not cool. Unless they are willing to do so themselves. Obsidian has expressed interest in Fallout though so who knows.

MrBaskerville1d 9h ago (Edited 1d 9h ago )

Didn't Obsidian at some point state that they were more interested in Outer Worlds than returning to Fallout? And now Avowed is basically their Morrowind set in their own universe. I don't see them returning unless forced, which would probably lead to poor results.

Futureshark1d 16h ago

What, they want the game to be delayed a year and then still release in a half baked state?

Zeref1d 15h ago

Crossplay should be on the top of their list imo

jznrpg1d 15h ago

The last thing any game needs is Phil Spencer’s involvement.

DarXyde18h ago

Indeed.

Phil "Crackdown 2 is shaping up very well" Spencer doesn't exactly have a finger on the pulse. Frankly, I'm not convinced he believes in the pulse.

Let the studios figure it out.

Hofstaderman1d 14h ago

And what exactly are they expecting Phil to do? This man greenlit Redfall. Let that sink in.....He allowed Redfall to release in that state for 70 Dollars.

-Foxtrot1d 10h ago

And was going to do the same with Halo Infinite

Also Crackdown 3

🤷🏻‍♂️

MrBaskerville1d 9h ago (Edited 1d 9h ago )

He didn't greenlight Red Fall. Zenimax did. He could have delayed or cancelled it, but didn't. But then again, they were probably pretty far into the development when he arrived at the scene.

Mr_cheese21h ago

Not delaying or cancelling and instead releasing = greenlight

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