Eurogamer writes: "In every civil war, there's a moment when the lines have been drawn, but neither side wants to shoot first: a sickly, sweaty sort of time, full of mistrust, fear and empty posturing. That's where Far Cry 2 lives: a world composed primarily of tension. It hangs in the dusty air even during the opening cab ride, bubbling up suddenly as reckless traffic barrels unexpectedly past at an intersection, or threatening to boil over at that first roadblock, when the militiamen stalk around the car firing off questions and staring, sizing you up before eventually letting you past.
Games have drawn you into worlds with a first-person passenger trip before - Far Cry 2's opening is, at best, a copy of a copy - but what's different here is the subtlety of the staging. There are no death squads executing people or smug scientific installations itching to go haywire. Instead there are realistic touchstones: the cabbie pointing out a distant plane and adding that it's the last one out for a while, or that near-miss down the road, given a quiet chill by the ensuing roadblock, where you aren't attacked or beaten over the head with exposition, merely belittled and slyly informed of the playground rules of this oppressive environment."