Gaming Nexus writes: "Q: Can you introduce yourself and describe your role on the project? How long have you been in the gaming industry and what drew you to your current position?
A: My Name is John Garcia-Shelton and I'm the Producer of Legendary. I've been in the gaming industry for over 10 years starting at DreamWorks Interactive. What drew me to gaming and producing was the control of the content. My passion has always been creating escapist entertainment and games are such a great medium to do that it's been a dream come true.
Q: Looking at the story of the game in a broad view it doesn't seem to be that much different than many shooters since the days of Doom; an alien entity(ies) are threatening the globe and the main character must fight back to save humanity. Hey were not complaining, being a world saving hero is cool, but how does Legendary take this kind of story and make it its own?
A: Its not often the player plays as the person who dooms humanity in the first place that's one difference. But I think that when you are working in a Genre then there are certain story conceits. We wanted a world the player could escape into a word re-populated with world changing creatures so we explored what a normal person caught up in this kind of change could be pushed and pulled into."