Review by Joe Rybicki:
"No getting around it: This review will soon be inaccurate. That's what happens when a game goes through the kind of launch that SOCOM: Confrontation just had, with tens of thousands of would-be players simultaneously discovering that the servers allocated for the launch of this online-only game were woefully inadequate. For substantial periods during the week the game's been out, players who could get into a match at all were the luckiest, and those who spent time logged into the servers but unable to join a game were only somewhat less lucky. The really unlucky ones couldn't progress past the start screen thanks to extended server overloads, meaning that the game would literally do nothing more than boot up; they couldn't even adjust options or customize a character. But even the luckiest have experienced glitches, freezes, and at least one game-changing bug in the course of play."