GameRVW takes a look at the discerning game critics most overused term, ludonarrative dissonance, to find out if it's as important as everyone says it is.
It does matter, breaks the immersion otherwise.
Totally depends on the game and how it carries itself.
I would love a game where ur character pukes and gets dizzy on his first kill then gets more accustomed over time and eventually u get some sort of ptsd after too many kills. (No kill playthrough has to be possible)
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