Epic Games CTO said that next generation consoles will finally enable developers to cross the fabled 'uncanny valley' for humans modeling.
Probably the ones that actually understand what the uncanny valley is, and that you can't actually cross it. if you come close to it, you're going in the wrong direction.
You can cross it, in fact it's better TO cross it than be IN the valley.
Its more that if you approach it, then it give the nagging feeling that something isn't right to the viewer. Staying away from it means that you don't do that.
You don't understand what it meant. Uncanny valley is like obstacle which is preventing us to see realistic graphics. By crossing it you will get across the obstacle and reach realistic looking visuals.
It will happen on PC before it happens on consoles. And it isn't happening on either anytime soon
It hasn't even happened entirely on farms of high powered servers given as much as days per frame to render, which is why so much movie CG sucks despite being given the above advantage when rendering.
Makes no sense.. Uncharted 4 is the closest we've got to getting out of the uncanny valley. It's the devs and their capture technologies that make the difference.
Of course it will.
Well then technically we should be able to bridge the uncanny valley right now on pc Hell probably could have 3 years ago but devs need to accomodate for the lowest common denometer console gamers who only want to spend $299 on hardwre but expect it to have best in class performance. Im not even worried about visuals anymore. Amp up the cpu compute power for better AI. Im sick of the same games with better graphics. Take it all to the cloud and we no longer have hardware restrictions. customers can pay for the compute power they want for the visuals they desire.
Low/mid range pc also, I bet ultra/high end gaming is only about 10% of pc gamers?
Probably, but the gtx 780 came out 8 years ago and has 5 tflops which is more than the PS4. Yes on PC there is extra overhead, but cmon. Literally 8 year old tech that doesn't get taken advantage of until 2017/18 because consoles gamers are only will to spend $299 on hardware that they want to last 5-7 years. It's a joke.
What? She IS talking about the best we have right now. It has nothing to do with consoles or finding price points to generate maximum revenue. She is speaking about the ability in the near future for devs to take advantage of evolving code to reach a breaking point.
Naughty dog did so well on PS4 with TLOU2 trailer that I believe it is possible.
I do find the hair interesting though. Sheds light on why devs highlight this aspect so much. It’s one of those things that requires absurd processing power to achieve likeness. And what will ultimately be the thing that holds us back...for now.
I'm not sure we'll ever fully cross the uncanny valley, were pretty good at creeping ourselves out.
I'm not sure either, If the PC with 8-10 times more power than current gen base console can't do that why do they think the console can ?? there wont be more than ten times jump next gen at best we will only seen 8-12 Tflop machine with 16 GB Ram if they want to price it around 400 usd.
People that play consoles don't believe the PC exist, very much like global warming. The PC is a made up myth that only the wealthiest in the world who pay 10 billion dollars can afford one. Also consoles are not computers at all, they are 100% alien technology that could not remain stable outside a small form factor.
You know a 12TF machine would still be 10x more than the Xbox one. I think base Ps5 will have at least 2.5 to 3 times more gpu power measured in TF than the PS4 pro. The biggest boost will come from the CPU to be significantly stronger. Maybe 3 - 4 times stronger as well. It's gonna be great but that's only what I think. Let's see what Sony will show in a a year or two
PC gaming is controlled by the console market, no matter if you like it or not. It's simply not worth it för most PC developers to push graphical boundaries that cost extreme amounts of investment compared to return. This however, do work on consoles.
8 to 10 times the power of a Console? Well, I suppose if you have the money (usually a lot) but there are diminishing returns on your investment since no matter how powerful your PC is today come tomorrow someone will have a more powerful one. Of course, you really do have to ask the question as to what you really need a PC for. I do agree that for next-gen consoles 16GB or more memory should be the norm. Unfortunately, memory has dramatically increased in price (my 16G DDR4 which I purchased over two years ago is 30%~40% more expensive) although it is now starting to drop. @Glak18 You forgot the "/s" or smiley. 🙂
Can't wait to see it!
I don’t think Naughty Dog is the only dev who can create good looking games.
Naughty Dog are the best for sure. Nothing looked graphically stunning than TLOU2 thus far.
That game isn't even out. And if we're talking about unreleased games I think Cyberpunk 2077 looks better.
@starchild Cyberpunk looks good but GOW looks better. Plenty more games I can name that looks better than cyberpunk. We are talking graphics here.
Don't agree at all. Cyberpunk 2077 looks significantly better to me than God of War. On the other hand, TLOU2 looks a little better than God of War.
Um are you judging by the trailer or were you behind doors? Your dumb if you think that trailer looks significantly better than GOW
After playing Detroit I can see them doing it because some characters look incredible
The animations is all they really need now. Games already got the faces very life like up close thanks to high LOD`s.
That Death Stranding trailer was close.
For animation? Not even close
Yep, animations. I thought those were some of the best I'd ever seen. Not quite out of the valley but cresting the ridge.
Compared to TLOUP2, It was very meh
I just hope it doesn't go the way of just using A list celebrities and their contracts vacuuming the bulk of a games development budget. There are a lot of people looking for work and I could give two craps about a movie star being in my game.
Agreed or just use them for motion capture and have custom designed faces by developers
There are tons of great local actors who are often better than the A-List celebrities, and work a lot cheaper, and would be happy to take on good jobs. If one visits the theater enough, you'll always see some amazing actors if you're in a reasonably big city...which most game developers are....and certainly most places that have mocap studios to do the actual capturing.
Case and point... Hellblade
I don't think there's a way to truly "cross" the uncanny valley. That would mean that our brain accepts what it's seeing as "real". I don't think that level of immersion is possible.
Have you seen any of the superhero movies?.. There are a lot of cgi scenes. It's gotten pretty believable.
Yeah, Supermans upper lip is very believable lol.
@Segata Come on, you can’t use one of the shittiest superhero movies out as a comparison.😂
Our brains certainly get tricked in VR positioning. I think its possible.
Agreed, res 7 psvr says hello. I played that in psvr for about 5hrs straight and felt alittle too connected in the universe, I had to take it off just after the "spolier alert" sitting round the table with the family scene. my brain was telling me to get the fuck out the house as if I was there. Played it too long without a rest, but 20yrs from now vr will be around the ps3/4 era of vr.
That's stereoscopy, which has been around for over a century. It's no big trick at all, just two camera perspectives into the same scene (which is what our eyes do).
uncanny vally is not something that can be overcome with tech.
Why next gen consoles and not current gen PC? Surely they are able to right master race?
yep it can be done but PC devs like to focus on other things than just graphics and linear story
I was alluding to how important this milestone isn't right now.
According to most reputable sources, crossing that point would take roughly 25TF of rendering power. Next gen consoles will not hit 25TF.
Zen 2 cores....7nm 32 GB hurry up 2020.
In the meantime, the rest of the game will look crap. Same old next gen overhype.
Seems unlikely, but I would be quite happy to be proven wrong.
They still have a long way to go, more hype than anything. Even this single still photo they can't even get right, there's no life in it, totally blank stare.
The tech demo says otherwise just give it about 5 years or so or maybe even less and we will be close to uncanny valley.
I care more about how much imagination and style they can put into a game than skin pores.
The fox and snowdrop engine are sweet.
I swear they say this every generation.
Its about time we hear from a reputable dev on the matter. For those not in the know: https://youtu.be/mkkWCmljMS... https://youtu.be/9owTAISsvw... While these look incredible... we still have a huge elephant in the room, and that is soft body physics. While making a character look real is a great step in the right direction, making them react realistically is something entirely different. Soft body physics would allow realtime cuts to form, flesh to act and react to penetration and touch. The muscles, fat, bone and tendons would all have to be accounted for, to get it right. Between the realistic looks and soft body physics, imagine playing a game where when you cut someone or shot someone, they would have slices, parts or holes with blood pouring from those areas of intrusion. Imagine the emotion that this could employ in players, as if it were happening to someone in real life. Would you then be so willing to kill a character in a game? Great stuff on the horizon. I just hope that next generation consoles and games take the same leaps in physics, simulation and AI that they do in visuals.
I gotta admit the lady in the thumbnail freaks me out if I look at her for more than 10 seconds. Something is so creepy about the image.
Yes certain developers will
This’ll totally depend on the games in question. Something dark like the Siren games where you potentially only see the faces in fleeting fashion? Yeah, we will get photorealism in games like that soon enough, with good devs. Anything that lingers on faces is going to be an issue, they can’t even get prerendered faces in films perfect most of the time, there’s no reason to think game devs would be better at it than effects houses.
That won't happen. The more realistic graphics get, the more it get to uncanny valley until it looks really realistic. That won't happen in the near future. Btw, you can bypass uncanny valley if you just use a more comiclike look.
Death stranding and TLOU2 are going to look amazing but Halo 2 anniversary cutscenes and even Halo infinite if it looks like the tech demo would be easier to convince, cause all it takes is a couple animation errors and it'll throw you off,not that I'm dissing their choices.
Facial animation is one of the main factors of the uncanny valley. Console generations make no difference to it, it's more about the talents and the facial capture technologies. Not the amount of power available to the devs.
If they had the budget and the right team, yes.
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