Hidetaka Suehiro, a.k.a. Swery, didn't like Detroit: Become Human

Hidetaka Suehiro, the creator of ggames like Deadly Premonition and D4, recently shared his opinion of Detroit: Become Human on Twitter....and it wasn't positive.

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147d ago Replies(2)
lociefer147d ago

It's not mandatory that we all like the same games btw

awdevoftw147d ago

Some people like these games and some dont. Apparently, swery does not. But, to be fair, if he had a good playthrough, would his opinion be changed?

ClayRules2012146d ago

Hmmm, I wonder that too about swery.

I have the unfortunate luck of bringing upon death to the characters in QD’s games. Heavy Rain & Detroit were both emotional rollercoasters for me, and I had horrible endings on my first go with both games (and my 2nd playthrough of Detroit wasn’t any better, in terms of the end result) but I wouldn’t change that for anything. The journey of telling their stories were so much fun & engaging.

ameliabaz146d ago (Edited 146d ago )

I wonder that too. I remember seeing a negative review from a no-name website that complained the story was short...even though he killed Kara off early so he missed out on a third of the story!

So many people just seemed unhappy with how their game went so they blame it on Quantic Dream. Hell there are even people in that Twitter thread complaining that David Cage doesn't create happy endings, even though Detroit has multiple happy endings to choose from.

Fist4achin146d ago

Geeze, not everything needs a happy ending. Or on another play through, try radically changing your decisions made previously. Sometimes it is good to change sh*t up.

Pozzle146d ago

Fist4achin: Exactly! I got a pretty sad ending on my first playthrough (Kara and Alice were the only survivors iirc), and I still loved every minute of it. Those scenes where you know one wrong move can end in the death of a character were great BECAUSE of how final your decisions are. Too many people seem to be complaining that the game is 'flawed' because it's too easy to make a 'mistake' that pisses off the wrong person or gets you killed. But I liked it because it's realistic. If you had a gun to your head and you had to talk down the person holding the gun, you're not immediately going to know what to say to make the 'right' choice. I've seen people complaining that it's too easy to piss Hank off even if you're always nice to him. But that's the point! A cynical person like Hank doesn't want to be around polite, chipper people all the time. That would piss anyone off, let alone a gruff and depressed alcoholic.

robleroy146d ago (Edited 146d ago )

He stated that he hates multi story QTE games. So why does he play the game?.......
This game is indeed not for the button mash hungry crowd or the gamecontroller talent loving crowd. You don't need to develop certain gamecontroller skills during the game. And the puzzle level is very low.
This is a game for the GPU graphics ,music and story loving crowd.

The game drives on letting you see what game graphics the console is capable of producing but also has an impeccable story, music, sound and character development core.
As for QTE , the scenes are NOT QTE. QTE is pre rendered or captured video. All the scenes are mostly generated/calculated live.

Yes this game feels like a great not anime movie remastered to run on a gameconsole as a game on graphics and interactivity level. So like a real life movie video was replaced/remastered with gameconsole GPU rendered graphics and interactivity added through the gamecontroller.
Yes a movie is cheaper, but also shorter. 90 to 120 minutes as for this games genarally serves you 600 enjoying hours, so expensive it certainly is not.

The game is worth each penny. I loved the game and I think its good that SONY invests in these kind of games. Not only to sell the console power capabilities, but also to deliver a broad base concerning the type of games.

AK91146d ago Show
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