Thinking The Phantom Pain is incomplete, though is a reaction to a game trying something new. Whether MGS V is successful is left up to the individual.
Nah, it was just a shi** MGS solid game.
Exactly Yet despite this reviewers ate it up and made it out to be a top end, perfect game when it wasn't. They just didn't want to disrespect Kojima or something especially after the Konami breakup. The only thing it did better then previous main entry MGS games was the graphics and animations, the usual standard for sequels compared to their previous entries. The world was boring, bland, lifeless Motherbase upgrading was lacking Snake had devolved as a character (I know the twist but still) The twist it's self Sutherland replacing Hayter along (Kojimas obsession with Hollywood) No epic memorable boss fights The story didn't live up to the MGS standards, it felt like a forced entry we didn't need In the end this game could have been condensed into the games first act, like a prolouge and the rest of the game should have been a remake of Metal Gear and Metal Gear 2: Solid Snake to bring the game full circle.
Because of the twist, Sutherland never replaced hayter
@Golby Yes. He did. Everytime somebody uses that argument, it makes me think they just read about the ending, instead of actually playing it. **SPOILERS** There are multiple times in the game where David Hayter SHOULD have been used, going along with you argue. Main character twist be damned, Big Boss was in fact in MGS V.
Yep. That first hour in the hospital was a true MGS game which everyone seems to disagree with me on and as soon as you're off the helicopter and put in the desert it became a boring, mundane experience which felt more like a UBI game than a Kojima game.
Exactly, i'm glad im not the only one feeling that way, the gameplay was good, but it was in no way shape or form a true metal gear solid game, "lackluster" would be doing its story a favor. And that ending was a true slap on the face, it totally contradicts the whole game's premise.
I am still pissed at this game's story. Biggest letdown in my gaming life.
Agreed. The story and structure were absolutely terrible
nah, just thinking about it makes it upset
One of the best games of this generation and one of my fav
I also agree. I spent months playing it. Brilliant game and my favourite in the series.
MGSV is by far the best MGS game imo. The gameplay is masterful. I don’t play MGS games for the story as I have no f-king idea what’s going on anyway.
Damn, some people really play MGS without enjoying its masterful story
I enjoyed the past games more but i have to admit that my favourite mgs was phantom pain.It always made me feel like i'm a super agent because i wasn't restricted by a more linear story
@Mr Marvel It was a great game, but masterful? No. The entire third act (Or was it the second.....can't remember) was just rehashed missions from previous ones, just made slightly harder. I mean the mission ever you rescued Kojima made no sense the second time because he was already back on Motherbase. I get the feeling somebody involved with the game wanted it to be extended and they couldn't work out how to without drastically changing the story. Do they did a rush job and just reused old mission.
The story MIXED with stealth gameplay has always been two halves of what make Metal Gear Solid so amazing. Losing its story half left the game a shell of its former glory. The gameplay was amazing, but I just couldn't bring myself to get very far without a driving story experience. Especially when the trailers seemed so story heavy, it was like a bait and switch.
V is my second favourite MGS game behind 3. Best gameplay by far, just had to many threads left open to force a sequel, which was unfortunately a decision made by Konami and not Kojima.
I just finished it. Very long but interesting. Granted, it was my first Kojima title so I may he missing some things the more hardcore fans might pick up on.
Misunderstood? Look, either you're a blind fanboy or you never played any game in the series before if you consider this a misunderstood entry. This game was unfinished, plain and simple, and it was overly repetitive just so they could pad out the length of the game. I am a huge MGS fan and I was loving this game up to a few missions into it and then it really showed that this game was rushed out the door. Yet, somehow it was a VGA winner but that was entirely due to fandom and the whole politics behind Konami and Kojima, which I don't blame Konami for firing Kojima if that was all the game he made after all this time.
Aside from the story being lacklustre, I felt that it being open world was not only unnecessary but actually detracted from what was good about the game. Why is it open world if there's no reason to explore, no friendly NPCs to meet, just the same environments on repeat, no interesting sub missions, no real variety at all? You just do the missions, run a mile to where you need to go, get to a settlement that's not even well designed and pick up some guy who is apparently super important for the story but we never hear about him again. Then throw in some disappointing boss battles, the worst villain in MG history and a terrible twist to go along with it. The actual stealth mechanics and controls are great, but everything else is lacking and made the game pretty boring IMO. It felt like it had no real soul, and that is the last thing I expected from Metal Gear of all franchises.
The best gameplay ever made.
Open world games are my favourite type of game, but this game along with FFXV should NEVER have been open world. Absolutely ruined them imo.
Mechanically speaking it's the best MGS (in terms of actual control of the character). Everything else was just bad... Still think Snake Eater was the best game in the series.
Got it free still didnt play lol.
nothing misunderstood about that trash
I enjoyed it while I was playing it, but I have more fond memories of past games in the series for their powerful impact on me from the perspective of a story. MGSV had great gameplay, but feels bland when I think back on it.
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