By Daniel Duncan:
"We’ve had the honor and pleasure of interviewing video game engineer and producer Paul Machacek, a thirty year veteran at Rare who has worked on a plethora of their games over the years such as Battletoads, It’s Mr. Pants, Banjo-Kazooie, Donkey Kong Land, and many, many more! Read on to learn about a completed Battletoads game you didn’t know about, the story behind the infamous Stop N Swop, why Battletoads is so hard, and how you could have a career as a video game engineer."
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
Wccftech joined a press roundtable Q&A with Blizzard to learn more about The War Within, World of Warcraft's tenth expansion that is now in Alpha.