Sucker Punch discusses how the combat of Ghost of Tsushima stands out.
this game didn't look like a hack and slash. precision timing to counter and attack looks more like it.
My only concern at this point is whether the other enemies will remain just idle or will they attack the player all together. I really hope it's the latter, since it adds more realism and makes the game more challenging.
It’ll be obviously the latter. Aren’t we used to see samurai fight a bunch with sword and parrying/dodging already
Agreed, but I can't imagine that's how it will be. The gameplay looked amazing, but I agree the next time we see it I want to see more on how you will handle groups of attacking enemies. The various dodges and parries. Can you parry an attack from behind or only in front etc. I love the realistic approach they're taking with the sword combat.
It reminds me of Hellblade. Enemies usually wait for their turns to attack and they get faster when you progress through the game. This allows a very satisfying one-on-one combat and (if you forget about the they-are-just-wainting-for-the ir-turn part) it makes the enemies seem cautious about your attacks.
I want to see some Rorouni Kenshin type combat. Can you imagine, the game goes into detail about the different schools of combat and how to fight them? Damn, I’m salivating over the possibilities. Better not hype myself up too much.
Samurais didn't usually all attack at once. At least not more than a couple at a time. It'd be quite dangerous to have that many swords swinging around, and it tends to go against proper sword forms. Maybe some of those that aren't samurais that attack would be more brutish and team up.
Exactly. I also liked how it looked like one properly placed hit can kill an enemy, reminds me a bit of bushido blade in that regard.
I thought the demo looked lovely but the gameplay really reminded me of old school AC. I hope the combat requires more skill and thought to it.
Dont know why you are getting down voted. You speak the truth .
Because its a sin to compare ps games to any 3rd party game.
No, he spoke an opinion that people disagreed with. Stop whining about downvotes for an opinion.
This game doesn't remind me of AssCreed at all, that's why I downvoted.
Yeah it looks almost as bad as sot 'combat' /s.
It does look similar in the sense of lethal counters and finishing moves. But I think that's probably it.
Lol! How is it any truth? I never saw Old school AC with such move like GOT. So this dude is making it up and since it's a PS exclusives we have haters who would agree with such BS and then say it's a sin to compare PS games with Third party.. I love Ac games but GOT is nothing close to AC games.. now if you are talking about Jin climbing the roof then I nothing to say just #facepalm..
Lovin the game so far. About the combat...........one shot kills is good. But I wouldn't mind fights where there's a fight where it become a swordfight like you see in the movies.
Well the final fight under the Japanese Maple Tree sort of had that feel where we will see a back and forth fights with more skilled bosses.
From what I seen the gameplay, it is more about lethal precision. I really like that.
Very excited for this game, that demo they showed off was awesome.
I can't wait to try this for myself. It looked so great at E3.
Be prepared for Assassin's Creed to go to Japan here in the near future. People have been asking for awhile and now after seeing this, they will go to Japan or somewhere similar soon. My crystal ball skills have a feeling about this.....
Yeah, it's kinda funny that fans have been begging for an AssCreed with Feudal Japan setting for years to no avail. But I guarantee that if this game does well, we'll see one in no time.
The moment I drew my sword, it was over... - Samurai.
How is this different from a a NiOH or Souls where you have to think carefully about each enemy type, their attacks, your weapon type, weight, enchantments etc etc. I consider those strategic hack n slash games. A more “mindless” hack in slash is something like Dynasty Warriors or even a game like DmC.
they are different in their type animations. Games like Souls, Nioh, Shadow of the colossus, Monster Hunter, and those slower hack n slash games are design using the Anticipation type of animation, while the faster games like DMC are not. This is part of the principles of animation. Go see Extra credit on youtube for more
Does this game look like Dark Souls to you? Why do you feel the need to complain about every PS4 exclusive, even when they look as incredible as this one does? Please leave the salt on your French fries, bro.
In Ghost of Tsushima, it’s more about lethal precision. Every animations was captured with mo cap. Like @AspiringProGenji said, this is part of the principle of animation.
Nice. A game that combines both would be the ultimate goat though. Epic cinematic hacking & slashing that still requires strategy and timing. Nonetheless this will be a much welcomed break from the norm.
Combat it out of the ordinary?? So it's a QTE fest? I hope not. It looked like it swang into a fighting style game, a la street fighter or Killed Instinct.... That would be cool
Uh nothing with what was shown at E3 indicated QTE fest. How did you even come to that conclusion?
How does this game look like street fighter to you? This might be the most ridiculous comment I've read in a long time... Like, what??
Wow, you just jumped conclusions way too fast. From what I saw the demo, there was no QTE in demo.
Oh again that QTE BS? lmao!! I mean I read guys saying Spiderman is QTE, LOU 2 is QTE and now this.. why am I not surprised... please carry on trolls.. I need my popcorn with SALT and cheese.
Not gonna lie out of all the games Sony showed, this was by far the most impressive. I didn’t want that trailer to end. It looked amazing.
I feel like the game is poetry of its own. Refreshing.
It looked amazing can't wait. I saw people saying the combat looked disappointing but they must have seen a different video to me.
This game got overshadowed a bit because it’s a new ip, but it looks amazing. Also I don’t know what hack n slash means anymore, it used to be a game like diablo, then it was used to describe games like devil may cry and ninja gaiden, now it’s a button masher?
basically this https://www.youtube.com/wat... who the freak even thought its a hack n slash
People using it as a weak excuse to hate on the game because it wont play in their console.
i don't understand the author saying the combat looked "jerky" - i thought the combat looked very good to me.
From the demo it looks like it’s a skill type fighter more than just random attacks
It really did have a Tenchu type vibe to it. With the whole sneaking around and exucuting enemies without being seen. But I do like hack and slash more which is why I was more interested in Shadows Die Twice than this one...not to mention monsters.
"Derp" is all that I got out of this comment. This game and shadows look nothing alike, aside from having a Japanese vibe.
"Derp"? The early 2000's want their term back, while your at it show me where I said they looked alike.
"Derp" is definitely relevant to what you just said. If you want hack-and-slash, then buy a hack-and-slash game, although I don't know why you'd be interested in a FromSoft game... because they're definitely not hack-and-slash...
From what was shown it definitely looks like a hack slash game. And that still doesn't explain your "derpity-derp" moment of you thinking I was comparing the two. (I upped the ante on played out interweb talk)
Looked more technical like The Witcher or Dark Souls style combat. Very excited about this game!
What I saw from the E3 demo was they are going for real fighting styles with many layers involved. Really can't wait to try it for myself!
I thought it looked like it could play similar to Bushido Blade. I really dug those games.
The E3 demo combat looked exactly like Batman Arkham Knight (Which was one of my fav games of 2015) minus the whole “Batman doesn’t kill” thing
I could see someone saying that Spider-Man's gameplay looked like Arkham, but this? What??
If it's a third person action game with combat and counters it's somehow Arkham now. Arkham but fast, Arkham but precise, Arkham but more freeflow... What the Souls games have become to difficulty, the Arkham games have become to combat.
the samurai way, trained to kill in 1 to 2 moves
"Out of the ordinary"? To me it looked like a simplified version of the "The Way of the Samurai" combat from the ps2. A block well timed equals a parry based on the enemy's attack, with their being a "state" when combat starts with sword sheathed to get a draw-kill. I say "simplified" because we don't really know how the system really works. In tWotS, different weapons could perform certain moves and you unlocked moves by performing specific directional inputs. I doubt they'll have anything as deep in this AAA "appeal to everyone" blockbuster. My concern is this focus on samurai combat when there's a stealth transition later in the game. He's supposed to abandon what doesn't work (face to face samurai combat) and adapt a brand new method of fighting his enemies (being a ninja). If it's simple to just rush in with the sword regardless, then what's the point of stealth?
Tenchu and Nioh had a baby.
Seems like a for honor in single player. Beautiful but boring.
My hype just fell off.
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