Tom Chick - "But what you and I might not have in common, even though we both appreciate a good rough and tumble racing game, is an appreciation of Wreckfest’s fundamental identity as a game about battered cars built to get the job done and not to look pretty. It is the anti-Forza. It luxuriates in the dents on a day-to-day sedan instead of the aerodynamic swoop of something Italian and impossibly expensive. It’s too serious for Electronic Arts, but too wild for Papyrus. It’s not interested in car culture or faux social media or sexy street racing. It hasn’t seen any of the Fast and Furious movies. It loves tough cars, not sleek cars. It knows dents add character. You don’t need to drive these beasts around in the desert to make them look like they’ve been scavenging the wasteland. They come that way."