Gamespot sat down with producers Yoshiaki Hirabayashi and Tsuyoshi Kanda to shed light on the major new design decisions for the upcoming remake of Resident Evil 2 for PS4, Xbox One, and PC.
I love how this remake adds the best elements from later entries in the series. - Uses the ammo crafting that functions like it did in Resident Evil 3 - Uses the over the shoulder camera control from Resident Evil 4. - Uses the ability to move while aiming from Resident Evil: Revelations. - Uses the engine and a character who expresses fear from Resident Evil 7.
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