Hellblade has just hit 1 Million unit sales across Xbox, PS4, PC.
That's not really good considering the price point of that game and it's multi-platform approached.
Dude, come on. Ninja Theory have just reach 1 million units and that’s great numbers.
It is bad in this business though. No matter what your feelings towards them say. 1 mil with that price, is bad.
@Zabatsu 1 million units sold indipendantly of any publisher, all that money going into their pocket. thats good. Hellblade has sold more that Sea of Theives hellblade sold more than state of decay 2 hellblade sold very well based on their expectations.
They probably just break even with that amount of copies sold. Don't forget the Taxes, Self Publishing Cost and their Charity Donation to Mental Health Foundation.
When every publisher was showing Ninja Theory the door it's so good that Sony had faith in the project and helped make Hellblade happen. Congratulations for one million sales! I can't wait to see what they make next.
@Goldby Based on most recent news I think it's safe to say that both SoT and State of Decay 2 have outsold it. Which is irrelevant by the way. It is a good game but these sales are not very impressive based on it's reviews, low price and developer pedigree. The game has almost been out for a year now. Why are you trying to compare it with a game that's been out for a few weeks?
@Goldby don't forget sold better than Detroit become human also if where you getting your info from is correct
Why are you all comparing Hellblade sales to SOT, SOD2 or even Detroit? Those games just came out.
It great numbers but I'm curious to find out would it still reach those numbers if it was an exclusive? We want never know
Zabatsu2 The game was profitable with 500k copies sold http://in.ign.com/hellblade...
@schloom because people are saying this is horrible sales yet are praising all three of those games for their sales. And I would be surprised if those three haven't sold more than a million with all the advertising and marketing all three games got. There was also a narrative pushed on this game that's its a walking simulator one and done game with shallow combat and an ungly protagonist. It manged to overcome all of that while helping bring awareness for mental health issues pepe face and stigmitize
It is good considering they are a small studio, but now think about how they won't have access to the PS4 fanbase anymore after Microsoft purchased them.
Does someone know the breakdown on how the sales look across all platforms? I only ask because with Ninja Theory being purchased by Microsoft, I'm curious to know if this game actually sold well on PC and Xbox or if the majority of these sales came from PlayStation. I never really thought that Ninja Theory game is something most Microsoft players would appreciate and I would like to see the company Thrive but I do have my doubts
Still not bought my copy either, just so many games to play, will pick it up soon no doubt
@lolosgolos what are you talking about Detroit has been out for about a month and already sold a million copies
Only 20 people made Hellblade, so I'd say the numbers were fantastic. What do any of you know about business anyway? lol
@Goldby - Your "Hellblade has sold more that Sea of Theives hellblade sold more than state of decay 2" is just factually so wrong it is laughable. In NPD May topped the chart above God of War and Detroit. And both titles you said sold worse that Hellblade sold more and actually outperformed expectations themselves.
@Pancit you're a fucking moron if you believe a game that sold a million, was made with a team of less than 10, had no marketing costs, has low distrubution costs because it's digital only, is basically an indie game with no publisher that a cut of the revenue has to go to. But OK...
lolosgolos "don't forget sold better than Detroit become human also if where you getting your info from is correct" OMG! Dude do you even research before you comment?? Do u know how stupid you sound lmao! Go through the article BOI!! And That Detroit sales figure IS not across all platform but one and Only the best there was there is and there will be PLAYSTATION :D https://www.gamesindustry.b...
Lol, are you serious?
If the game was still PS4 and PC only he would be praising Hellblade's sales.
@Sciurus Oh i'm sure! ;)
Give credit where credit is due. An (previously) indie developer self-publishing an incredibly high-budgeted game selling that many units is not an easy feat, and should be celebrated.
Cost 10 mil to make right so very good return and will make even more over lifetime.. Good job
the budget of the game was 12million , and the game cost $30, their profit double of what they invest in this game. Huge success.
Dude they made the money back invested+ on PS4 launch alone. Everything else is extra sauce
Bruh, you do know the game was not made with a Triple AAA budget right? It was also only 30 dollars. They could have easily made money because of the low cost approach.
@venomuk... Whatever they make next will be on xb1. 😝
And PC 😝. So win win for me bud who plays PS4 and X1 games on PC . Hahahaha never thought of that bud did ya pal . So most us PS4 and PC owners have the best of both simple
Ha! I knew there had to be a PC finger licker to poke their head out and say "us too". (too easy) 😄... What's even funnier is when the games they thought would be on PC doesn't show up on PC and then they're off spending some "alone time" with their precious PC. 🙄
Omg just it didnt sell as well as it deserved and thats it. Argument over. Case closed. Ok u guys can stop fighting now thank u. Cock size competition over.
How is it not good? First of all consider it was first developed only on PC and ps4. With a small team and small budget to sell a million independently for this type of game 30 dollars or not it's good for ninja theory
Considering they said they made a huge profit once they crossed the 500K mark on PS4 says otherwise. 1 million is probably way more units than they ever dreamed of or even budgeted for. This is a huge success for them.
I wonder if you still say the same had MS not bought Ninja Theory.
I read an interview a while back where ninja theory talks about the development of hellblade. They mentioned they deliberately restricted the budget to try to foster creativity. If so it was likely quite profitable. As for sales, why have so few people played this game. It is a worthwhile purchase on any platform.
Releasing on Xbox helped it reach the 1million point. Congrats Ninja Theory!
It would’ve hit these numbers regardless. Sadly their exclusivity is likely going to badly hurt the sales of their next game.
How? Isnt every playstation owner a PC gamer? Xbox games will be on PC and all those will buy no matter.
I doubt it'll hurt there sales.
@Shiva I don’t think that has ever been said. Just a false rhetoric made up by insecure Xbox fanboys. Time will tell.
Well, now that they are owned by MS. It will only hurt MS's pocket. But, if they continue making low budget AA games, it probably won't be much.
@shiva1 Not only that but they also can't wait to play these games on PC when they're announced so I really don't see how their exclusivity will somehow suddenly be hurt. When Ninja Theory announces their next game we'll get to see people emt on how they'll be getting this on Xbox and recently bought PC's.
You guys should be celebrating MS aquisition of Ninja Theory, because you will be able to play them on your PC, like so many other Sony fans keep shouting they are gonna do or have been doing. They all have PCs that are more powerful then the OneX, so they’d play the better version that way.
shiva1 - I have PS4pro and a grouse PC but I'll never use windows store, so there's that.
Not bad for an indie title with almost no marketing.
not the normal marketing, they used their developer diaries over the course of development as advertising
@maybelove... Yeah really, cause I never heard of the game until this past week.
Ha! People disagree that I never heard of the game until recently. Oh n4g, if nothing else you're always good for a laugh. 😄
Loved the game, congrats to Ninja Theory. I hope they do some great work now with Microsoft.
Congrats, loved the game. Good luck with MS!!
I can't imagine it'll be easier to break sales records now that they will be a Microsoft exclusive... but all the same good luck to them!
Remember they had a very limited marketing budget because of the fact they had to fund everything to release this game so it was mostly the good reviews and word of mouth. This is an impressive feat and I wish them all success working with Microsoft who can throw their marketing might and mammoth resources behind them
But will that last part actually help their sales? Games like Quantum Break, Recore, and Forza Motorsport got a lot of marketing through MS as well, and we all how those have done.
But nobody nowadays talks about good things like SOT, SOD2 that actually happened this year and marketed heavily. SOT was done more than gears if im not wrong.
SoT and SoD2 are difficult to say, simply because all we’ve are vague player counts across 2 platforms, and a lot of PR crap with no actual software numbers.
As far as I’m aware all the forms games have sold minimum of 1mil plus so I wouldn’t use them as an example. Quantum Break was a weird one, I personally really enjoyed the game but a lot of people were turned off by the TV stuff. Recore has a great concept but it’s execution was poor. But you’re right heavy marketing doesn’t always equal huge sales success, look at Detroit
@Sarky Well, considering Detroit hit 1 million in 2 weeks, and is still QD’s fastest selling title (potentially could pass Heavy Rain’s 5 million), you came up with a pretty bad example yourself there, bud lol
Surely you’ve seen the reports from QD’s co-CEO and various charts (Japan, UK, France, US, digital). So how is that game an example of marketing not always equaling success? Is NPD analyst Mat Piscatella wrong too? Let’s clear up some confusion about success. Namely Hellblade’s. Hellblade...already broke even last year https://allgamers.com/artic... ...within 3 months. She’s already a success for Ninja Theory. This million, is gravy. Yes multiplatform helped them get there, but the bills were already paid, with enough left over for charity. Enter MS.
@digital Vague player counts? What about the top game on NPD last month?
Only if they apply it. It sure seems to help with the Forza franchise (along with the usually stellar reviews). And as far as Quantum break and Recore, I will hardly say that pay threw any real weight behind those games. There was no sponsor any and everything overaturating marketing Blitz that you would see for a game like Star Wars Battlefront, god of war or a Halo. Some of those games you couldn't escape the marketing if you tried. Whereas for Quantum break and especially Recore there were maybe little flash ads on gaming sites and such that I saw, but there was no real push for those games. And though I want to say confidently that it did, I don't even know if Quantum Break even got a TV spot for real. However, nobody in this gaming space has finances like they do. So if they really want to push the games, they will be in good hands. It's just up to if they want to or not.
Congrats, but when other SP games like God of War and Detroit, in a matter of hours/ weeks, on a single platform, numbers like these really seem subpar. Hopefully their next game fares better, but I kindof doubt it with their recent purchase.
there wasnt the same level of marketing plus the game touched on a subject few will even consider tackling. this is a huge accomplishment for them
"Congrats on selling a million copies, but you didn't do too good compared to a sequel of a 1st party AAA IP that's been established over a decade ago. I wanna say your next game will do better, but it won't."
Just being honest bro. 1 million across 3 platforms in over a year really isn’t that impressive lol
Seriously.. good God the sony force is strong in this place lol.
Sorry bro. Your post reeks of concern trolling. It's an invalid comparison. Might as well be more honest next time if you're gonna dismiss a studio's achievement. Regardless of who they are/were affiliated with.